Jun
22
Hello there Celeste players! We are back with another Roman reveal blog.

As we develop the Romans, each week we will be revealing the Romans to you building by building, unit by unit, and technology by technology. We are not just showing you what the Romans will be, but showing you how we are building them, who is building them, and also why we are building them the way that we are.

This week, we will be revealing our Scout and Watch...
Jun
19
Header-Vignette_Challenge.png
Hello there fellow mapmakers! It's time for a Map Design contest.

What is the challenge all about, you say?
We want to see the community's ability to make nice looking maps in a very small amount of space.

Here's how you participate in this challenge:

1. Download the template .age4scn file attached to this post and put it inside "Documents/Spartan/Scenario"
DocumentsFolder.png
2. Open the launcher, login...
Jun
15
Hello there Celeste players! We are back with another Roman reveal blog.

As we develop the Romans, each week we will be revealing the Romans to you building by building, unit by unit, and technology by technology. We are not just showing you what the Romans will be, but showing you how we are building them, who is building them, and also why we are building them the way that we are.

This week we are revealing two Common Buildings, the Age 1...
Jun
11
Greeks:

Peltast:

  • Attack Range increased to 17, from 14.
> Balance Team's Comment: Anti-Ranged Ranged units in Age III don't see as much play as we would like. We believe one major reason for this is that these units simply don't have enough Attack Range to be able to safely hit the enemy Ranged units without being torn to shreds by the opposing front line. We...​
Jun
08
Hello there Celeste players! We are back with another Roman reveal blog.

As we develop the Romans, each week we will be revealing the Romans to you building by building, unit by unit, and technology by technology. We are not just showing you what the Romans will be, but showing you how we are building them, who is building them, and also why we are building them the way that we are.

This week we are not only revealing our first military building,...
Jun
01
Hello there Celeste players! We are back with another Roman reveal blog.

As we develop the Romans, each week we will be revealing the Romans to you building by building, unit by unit, and technology by technology. We are not just showing you what the Romans will be, but showing you how we are building them, who is building them, and also why we are building them the way that we are.

This week, we will be discussing Roman Farms and...
May
29
Before we could build even one Roman building or unit, we had to decide what buildings and units they had. So we need to back up a bit to get you into our frame of mind.

We started by analyzing what everyone could agree on: the designs of the Original 6 civs. This week, we are going to start with buildings. In later weeks, we will perform a similar analysis with units and technologies. But for now, we are looking at just buildings.

Every civilization in AoEO has 18 buildings except the...
May
25

As we design the Romans this summer, will be revealing them to you building by building, unit by unit, technology by technology, and week by week. Our purpose is not to just show you what the Romans will be, but to show you how we are building them, who is building them, and also why we are building them the way that we are.

The original Developers have left us with a tremendous amount of invaluable resources, but there’s thousands of hours...
May
22

Project Celeste proudly announces:

Friends, Romans, Countrymen, lend us your ears:

We are thrilled to tell you that the long wait is finally over and that later this year we will be bringing to our community the most anticipated and requested additional content of our game's history. At long last, the elusive Roman Civilization is on its way to Age of Empires Online and we are eager to give you as much information...
May
20
Hello fellow AOEO players!

In the last couple of weeks we have been looking into how we could improve the connectivity between players. Given that all multiplayer games with the BANG Engine (AOM/AOE3/AOEO) are based on peer-to-peer the only way to currently play with each other is with the help of UPnP, port-forwarding or via a private VPN-System like Hamachi. Unfortunately UPnP doesn't always work and port-forwarding is a hassle to set up, especially for those who are not really...
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