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Halloween Event 2025 Details!Read all about this year's Halloween Event here!
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Advisor Balance Changes and Reworks - Set 5See the newest changes to Advisors here!
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Summer Event 2025 Details!Read all about the 2025 Summer Event here!
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Developer Update 2025/02/22 (2025 Development Roadmap, 2024 Year Recap, and more!)See what's planned for Age of Empires Online in 2025 here!
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Content Pack Preview: Battle for KalingaRead all about the upcoming Content Pack here!
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Winter Event 2024 Details!Read all about the Winter Event 2024 here!
Jul
01
Hey everyone,
We've received a surprising amount of submissions for the Map Design Vignette Challenge! There were some really impressive designs made by you guys, as you will soon see.
Before we reveal the winners, let's have a look at some of the highlights of the entries:
Now for the top 3 (or 4, rather! The number 3 spots were so equally nice we couldn't just go with one so both entries will receive the 3rd place...
We've received a surprising amount of submissions for the Map Design Vignette Challenge! There were some really impressive designs made by you guys, as you will soon see.
Before we reveal the winners, let's have a look at some of the highlights of the entries:
Jun
29
Hello there Celeste players! We are back with another Roman reveal blog.As we develop the Romans, each week we will be revealing the Romans to you building by building, unit by unit, and technology by technology. We are not just showing you what the Romans will be, but showing you how we are building them, who is building them, and also why we are building them the way that we are.
This week, we are revealing the Auxilia Camp, which is the...
Jun
28
Hello there PvP players!
I'm glad to announce that we finally have a Tech Tree for Champion Mode! Here you can find all the changes to techs, the new techs, new unit stats that are only present in Champion Mode (PvP and Skirmish), the active maps in the Sparta Ranked ladder and additional info for those maps, alongside all the changes made to Champion Mode in Celeste.
This wouldn't have been possible without @SystemGlitch 's immense help!
You can find the Champion Mode...
I'm glad to announce that we finally have a Tech Tree for Champion Mode! Here you can find all the changes to techs, the new techs, new unit stats that are only present in Champion Mode (PvP and Skirmish), the active maps in the Sparta Ranked ladder and additional info for those maps, alongside all the changes made to Champion Mode in Celeste.
This wouldn't have been possible without @SystemGlitch 's immense help!
You can find the Champion Mode...
Jun
22
Hello there Celeste players! We are back with another Roman reveal blog.As we develop the Romans, each week we will be revealing the Romans to you building by building, unit by unit, and technology by technology. We are not just showing you what the Romans will be, but showing you how we are building them, who is building them, and also why we are building them the way that we are.
This week, we will be revealing our Scout and Watch...
Jun
19
What is the challenge all about, you say?
We want to see the community's ability to make nice looking maps in a very small amount of space.
Here's how you participate in this challenge:
1. Download the template .age4scn file attached to this post and put it inside "Documents/Spartan/Scenario"
Jun
15
Hello there Celeste players! We are back with another Roman reveal blog.As we develop the Romans, each week we will be revealing the Romans to you building by building, unit by unit, and technology by technology. We are not just showing you what the Romans will be, but showing you how we are building them, who is building them, and also why we are building them the way that we are.
This week we are revealing two Common Buildings, the Age 1...
Jun
11
Greeks:Peltast:
- Attack Range increased to 17, from 14.
> Balance Team's Comment: Anti-Ranged Ranged units in Age III don't see as much play as we would like. We believe one major reason for this is that these units simply don't have enough Attack Range to be able to safely hit the enemy Ranged units without being torn to shreds by the opposing front line. We...
Jun
08
Hello there Celeste players! We are back with another Roman reveal blog.As we develop the Romans, each week we will be revealing the Romans to you building by building, unit by unit, and technology by technology. We are not just showing you what the Romans will be, but showing you how we are building them, who is building them, and also why we are building them the way that we are.
This week we are not only revealing our first military building,...
Jun
01
Hello there Celeste players! We are back with another Roman reveal blog. As we develop the Romans, each week we will be revealing the Romans to you building by building, unit by unit, and technology by technology. We are not just showing you what the Romans will be, but showing you how we are building them, who is building them, and also why we are building them the way that we are.
This week, we will be discussing Roman Farms and...
May
29
Before we could build even one Roman building or unit, we had to decide what buildings and units they had. So we need to back up a bit to get you into our frame of mind.
We started by analyzing what everyone could agree on: the designs of the Original 6 civs. This week, we are going to start with buildings. In later weeks, we will perform a similar analysis with units and technologies. But for now, we are looking at just buildings.
Every civilization in AoEO has 18 buildings except the...
We started by analyzing what everyone could agree on: the designs of the Original 6 civs. This week, we are going to start with buildings. In later weeks, we will perform a similar analysis with units and technologies. But for now, we are looking at just buildings.
Every civilization in AoEO has 18 buildings except the...
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