Feb
28
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Hello Everyone! We are pleased to announce that we are on track to be releasing an awful lot of new content in 2019. We hope to see a few new things within a week, and before we make any announcements, we think it is a good time to provide a summary of everything we have added to Age of Empires Online since Project Celeste began....
Jul
24
Hello there Celeste players! The Summer Event is available right now!

This year, we are bringing back most of the fan-favorite content as well from previous years, as well as all-new content!

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You can find every detail regarding what's new in the event in the attached graphics! We hope that you all have lots of fun playing with friends during the event. :)

So let's break down the details of the...
Jul
17
"Behind the BANG!" is a new irregular blog series that looks behind the scenes of the mechanics of the game engine.

Micromanagement is a key skill in AOEO, especially in PvP. Still, it would be lame if you had to command every single unit all the time. Therefore, there are times when units are automatically commanded, such as when an enemy unit comes near. When a single enemy unit comes along, it's pretty clear what's being attacked. But...
Jul
11

We’ve been quiet since we announced the Indians two months ago. Just as we did with the Romans, we intend to release a series of blogs documenting the development of the Indians. But rather than weekly blogs, we will update you every few weeks or so. Hopefully by staggering them we can time them better with the release of the civilization.

Choosing the Indians
===================
Once we knew we wanted to make an 8th civ,...
Jul
09

Hello there Celeste players! We are back with another Developer Blog. This time, we will be showing you some of the things that we are adding to the game in this patch, alongside a quick sneak peek at the upcoming Indian Civilization Developer Blog #1.

So without any further ado, let's get started, shall we?

Advisor Loadouts
=================
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Advisors provide fun combinations for players...
Jul
02

Hello there Celeste players! We are back with another Developer Blog. This time, we will be showing you some of the things that have been added to the game with today's patch.

So without any further ado, let's get started, shall we?

Moe's Mystorium Rework
========================
Back in the 2014, Moe's Mystorium used to be a prime source of getting very hard to obtain gear, such as Double Stitched Chiton, and...
Jun
13
After the patch we had today, we noticed that the certificate on the hostname that the launcher tries to connect to is no longer being updated and is expired. We have taken action and updated the hostname to one we have more control over. What this means is that you need to download an update to the launcher, otherwise you will not be able to login. Players with the old launcher will get an error saying that it could not connect to the server.

You can download the new update here:...
Jun
12
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"Behind the BANG!" is a new irregular blog series that looks behind the scenes of the mechanics of the game engine. I don't know yet how often I will write such blogs, but I'll see how it goes down.

Caravans are a great way to get gold quickly, especially when playing in co-op. However, many wonder how the yield is calculated. There have been many speculations, but today I want to reveal the secret.

Caravan Gold Yield Formula...
May
31

Good dawnings to Bahram's friends near and far.

The wait is finally over, and starting with today's patch, Bahram's Lottery will finally be available!

Without any further ado, let's get into the details of how the Lottery works.

Lottery Explained
=================

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After the patch is done, you can access the Lottery by going to Tarsos and clicking on Bahram's Lottery...
May
27
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Hello there Celeste players! Our servers have been running for over 4 years now, and we have added a lot of new content during this time. I would like to give you an insight into the statistics of the last 2 years.

Player Statistics
================
Let's take a look at the player stats. Here we see the number of unique players:
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Why so many spikes? Well, during the week...
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