Feb
28
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Hello Everyone! We are pleased to announce that we are on track to be releasing an awful lot of new content in 2019. We hope to see a few new things within a week, and before we make any announcements, we think it is a good time to provide a summary of everything we have added to Age of Empires Online since Project Celeste began....
Feb
19

Hey there Celeste players! We are bringing you another community contest. This time, you will be helping us redesign Chieftain Combutis - an Age II Advisor. Why does this Advisor need a redesign, you ask? It is because he has the exact same effect as Odysseus, an Age I Advisor, awarded to all players when they defeat him in the Skirmish Hall.

Since the previous reworks for the Advisors have been very well received, we are open to...
Feb
15

As we develop the Romans, we are showing you how we are building them, who is building them, and also why we are building them the way that we are. Though we have finally revealed every Roman Unit, Building, and Technology, we are continuing to present all of their miscellaneous extra features as we design them. This week, we are revealing the Roman Advisors that will be launching with the civ.

Roman Advisors...
Feb
08

As we develop the Romans, each week are revealing them to you building by building, unit by unit, and technology by technology. We are not just showing you what the Romans will be, but showing you how we are building them, who is building them, and also why we are building them the way that we are. This week, we are putting the capstone on the core Roman civilization by presenting their Age 4 Officer Unit, who is arguably the most Roman of...
Feb
05
Hey there everyone, we are back at it again with yet another upcoming set of content for Project Celeste!

This will be the last piece of PvE content before the Roman civilization gets released, so let's have a look, shall we?


As part of the Quest Pack, players will have access to the all-new region, the "Village of Lodi"!

Located in the northwestern part of the Italy map, (Yes! This is the first piece of content going on...
Feb
01
Before we could create even one Roman Technology, we had to decide what Technologies the Romans will have. Previously, we discussed how we approached designing the Roman buildings HERE, and Roman units HERE. Now we are going to show you how we designed their Technologies....
Jan
25

As we develop the Romans, each week are revealing them to you building by building, unit by unit, and technology by technology. We are not just showing you what the Romans will be, but showing you how we are building them, who is building them, and also why we are building them the way that we are. This week, we are revealing our final core Building, the Wonder. We are also announcing the Roman Milestones.

Wonder...
Jan
20
Since the last launcher beta release, we have been listening to feedback and addressing bugs that have been reported in. Since quite a few issues have been addressed, it is appropriate with another release as some of the bugs can be a show-stopper for some and preventing certain core-features from working as intended.

The new beta patch release can be found here.

Change...
Jan
18

As we develop the Romans, each week are revealing them to you building by building, unit by unit, and technology by technology. We are not just showing you what the Romans will be, but showing you how we are building them, who is building them, and also why we are building them the way that we are. This week, we are revealing the Aquilifer, which is a Roman Officer available in Age 3. We are also revealing the new Gear...
Jan
13
It is a new year, and with that we have also made some progress on the new and redesigned launcher. We received a lot of good feedback from the previous beta and much of it have made its way into the new launcher already. We have now finally reached a milestone in development where all of the planned UI components have received a fresh, new look. Therefore, we think it is time for another beta...
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