Recent Activity

Activity stream for all registered members at Age Of Empires Online -- Celeste Fan Project.

  1. MatrixSoft replied to the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    Another incredible weekly blog, the wall was very good, eager to see the improvements of the next ages, the merchant shipping boat, was very good too, and the centurion looked great, waiting for the...

    Jul 21, 2019 at 1:14 AM
  2. MatrixSoft liked Cwinchester's post in the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    I really Want to see the capital Buildings, Hope will be Awesome!!

    Jul 21, 2019 at 1:04 AM
  3. MatrixSoft liked happysmurf's post in the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    Haha As explained earlier we follow a concept of the roman army camps for the standard buildings. Everyone knows roman architecture because of marble and colums. But marble and columns are very...

    Jul 21, 2019 at 1:04 AM
  4. Andy P XIII liked Naitfae's post in the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    I really love the work you've done with the Romans, they blend very well with the other civilizations. The unit portrait are quite on point too. The Merchant Transport look nice, but I feel it a...

    Jul 21, 2019 at 1:04 AM
  5. Andy P XIII liked Fristi61's post in the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    Interesting thought. I figured they just copied that from Age of Mythology where the Norse infantry has the same ability. Thanks for the reply! I understand of course that you can't just cram the...

    Jul 21, 2019 at 1:03 AM
  6. MatrixSoft liked coolblade23's post in the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    Nice work! I sort of thought at first glance that the merchant transport was the shortest in length, from all the transport ships, but i was wrong, it is inline with the other ones. I was wondering...

    Jul 21, 2019 at 1:02 AM
  7. MatrixSoft liked Fristi61's post in the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    Interesting thought. I figured they just copied that from Age of Mythology where the Norse infantry has the same ability. Thanks for the reply! I understand of course that you can't just cram the...

    Jul 21, 2019 at 1:02 AM
  8. MatrixSoft liked Naitfae's post in the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    I really love the work you've done with the Romans, they blend very well with the other civilizations. The unit portrait are quite on point too. The Merchant Transport look nice, but I feel it a...

    Jul 21, 2019 at 1:02 AM
  9. MatrixSoft liked Andy P XIII's post in the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    I have a strong suspicion that the Norse infantry’s ability to construct buildings was lifted directly from the Roman Design. Rome built things crazy fast with their army. You’d go to bed with the...

    Jul 21, 2019 at 12:58 AM
  10. MatrixSoft liked NCSGeek's post in the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    The Centurion has to be one of the coolest looking units in the game now!

    Jul 21, 2019 at 12:57 AM
  11. MatrixSoft liked Fristi61's post in the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    I have to say that when I think of Roman warfare, one of the things that always leaps out at me is their use of walls. Like Caesar saying to the Gauls: "I'm not besieging you, you're besieging me!"...

    Jul 21, 2019 at 12:57 AM
  12. MatrixSoft liked MechSmith's post in the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    Dare I hope that the red centurion and purple berserker are a hint that we may one day be able to choose some colour other than blue? I'm probably reading too much into it but if so, then that...

    Jul 21, 2019 at 12:56 AM
  13. MatrixSoft liked PF2K's post in the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    [ATTACH] Hello there Celeste players! We are back with another Roman reveal blog. As we develop the Romans, each week we will be revealing the Romans to you building by building, unit by unit, and...

    Header_-_Week_9.png Week_9_-_Age2_Wall_Closeup.png Week_9_-_Carthage_Walls.png Week_9_-_Wall_Lineup.png Week_9_-_Wooden_Buildings_Lineup.png Week_9_-_Merchant_Closeup1.png Week_9_-_Merchant_Closeup2.png Week_9_-_Merchant_Lineup1.png Week_9_-_Merchant_Lineup2.png Week_9_-_Centurion_Closeup.png Week_9_-_Centurion_vs_Zerk.png Week_9_-_LegionariesAndCenturion.png Jul 21, 2019 at 12:54 AM
  14. MatrixSoft liked Daantjuh-NL's post in the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    Never thought I would be excited for walls, but I have to say they look really good! Plus they really fit the other buildings. The transport looks like a normal transport (sorry PF2K :p) But that...

    Jul 21, 2019 at 12:53 AM
  15. MatrixSoft liked FlamingNoah's post in the thread Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport.

    I voted for Other because I think that it would be cool to see more Roman Officers.

    Jul 21, 2019 at 12:53 AM
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