Today we are going to spend some more time with the
Indians in Age 2. The Indians are designed to spike around Age 3, and to do so, they need a powerful Age 2 to get them into position.
Age 2 Analysis
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By Age 2, AoEO civs have on average about 11 units. There are about 7 shared units -- five basic units (
Villager,
Scout,
Fishing Boat,
Merchant Transport, and
Caravan) a
Spearman, and an arrow Ship (Trireme, Galley, Swanship, Bireme, Longship, Liburnian). Then every civ usually has about three more military units and possibly a priest and/or a unique unit (Ox Cart, Sacred Deer, Engineer, etc.).
With 12 units each,
the Norse and Babylonians presently have the most units in Age 2. The
Indians, however, will have 14. Having that many units to choose from will...