Developer Update 2021/02/04 (New PvP/Skirmish Maps, Extra Region Travel Shortcuts, UI Improvements)

Header_-_DevUpdate_2022-02-04.png

Hello there Celeste players! We are back with another Dev Blog.

This time, we will be having a look at some of the new additions to the game with tomorrow's patch!

2022 PvP/Skirmish Map Pack #1
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We are excited to announce that we have more than 10 entirely new random maps available to play in both PvP and Skirmish modes! Most of these maps were done by @RekiemOne and one of them (Grasslands) has been done by none other than RecoN. Read more about each map here:

Map_Spotlight_-_Acropolis.png

Map_Spotlight_-_Bandit_Hideout.png

Map_Spotlight_-_Camp_Lagoon.png

(PF2K's Personal Note: For the history enthusiasts out there, a Contubernium was a group of precisely 8 soldiers in the Roman army, which happens to be exactly the same number of Roman units you will find guarding this camp. Read more about it HERE)

Map_Spotlight_-_Four_Lakes.png

Map_Spotlight_-_Grasslands.png

Map_Spotlight_-_Hillfort.png

Map_Spotlight_-_Overpass.png

Map_Spotlight_-_River_Nile.png

Map_Spotlight_-_Spiral_Valley.png

Map_Spotlight_-_Teutoburg_Forest.png

For PvP, these maps will all be available in the Arena. For the Ranked Map Pool in Sparta, we are starting by adding a few of them to the map pool, and we will add or remove more maps based on players' feedback.

Map_Availability.png

Extra Travel Shortcuts
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Travel_Shortcuts.png
In our most recent survey, one of the most requested features was having additional traveling shortcuts on the Quest Map, as traveling back and forth between so many different regions could become tedious at times. We have cleaned up the UI a little bit and added an expandable section to allow for more regions to be accessed quickly.

UI Improvements
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One of the things Project Celeste has improved upon in comparison to the original game is additional information via tooltips. We have added Armory Upgrade Icons on Unit Stat Tooltips, color-coded text in several places, and also loading screens for all maps in PvP mode, just to name a few examples. This time, we have added the cooldown and duration timers for all Celtic Rites. More importantly, we have added the ability to display the Build Time of each building based on the number of builders you have selected. Check the graphics below for more information.

Celt_Rite_UI.png

Build_Time_UI.png
The work on revamping Skirmish Hall continues on and we will be keeping you updated as we have more information to share.

Additionally, we are now going over the feedback from the survey and will post a follow-up blog on the results sometime around mid-February (or second half of February). We have far more responses than we expected, so it's going to take quite some time to go through everything. Thanks for being an awesome community!
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Thanks for reading, and we look forward to reading know your thoughts and questions below!

All current and future content will stay 100% free and accessible to everyone.

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Project Celeste Development Team

What do you think about this week's blog? What would you like to see next? Let us know in the comments below!

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The Romans are here! Watch the Overview Trailer.

Project Celeste is completely free and always will be. However, we gladly accept donations for our overhead costs, which are larger than we have budgeted. If you want to support us, you can do so HERE.

Read every Romans related blog HERE.
Read every Indians related blog HERE.

Tell your friends! Join our Discord HERE.
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I very much like the extra travel buttons, as well as the "show build time for X selected units vs default with 1".

What I lack just a little bit more than the travel-buttons and REALLY would like to see is a login-per account instead of per civ and have a similar panel to switch civs without needing to log out and loose all chat history/contact with game.
*That also could be used to play PVP game with random civs if implemented, at least on Arena since I dunno if it would be good for ranked.

TY for all the time making the game better and more user-friendly :D
 
I can't wait to see how much the playstyles on these new maps vary from the current land-only and land/water hybrid maps. Great job guys.

With frogs, perhaps one of the changes coming to skirmish could be an additional statue for doing the Celeste-released maps? ;)
 
I bet we all want this, but unfortunately it just isn't the way the game was built under the hood and changing it now would be massively difficult.

Might be so - but perhaps just keep it on the table and maybe one day one of you guys or some new brilliant mind that comes to the groups see a sollution to it (the login per account and not only civ) :)
 
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I bet we all want this, but unfortunately it just isn't the way the game was built under the hood and changing it now would be massively difficult.


I'm not bothered by this issue but maybe saving the last x chat lines on logout and reloading them on login would do the trick...

i, of course, have no idea if that's doable...:)
 
Loved all the maps, i Want even the marauder of Aoe 1 there, hehe

As a rule of thumb, I know that each villagers you add, decrease the time by:
2 vills = 25%
3 vills= 40%
4 vills = 50%
5 vills = 58%
6 vills = 62%

Without gears and advisors stuff