Jun
27
It's the middle of summer, the sun is hot, the Summer Event is late, the Romans are slow, the blog is overdue, COVID is in full bloom, and everyone's a little edgy. PF2K is taking a much deserved vacation of indeterminate length, so I have appointed myself this week’s messenger. Rather than pretend to fake PF2K's graphics, we are going to do an old fashioned mailbag episode. I asked players on discord, the forum, and in the game to submit questions. Then I answered a bunch and spread a few...
May
30

As we develop the Romans, we are showing you how we are building them, who is building them, and why we are building them the way that we are. Though we have finally revealed every Roman Unit, Building, and Technology, we are continuing to present all their miscellaneous extra features as we design them.

Roman Campaign Roadmap
==========================
New_Questgivers.png

Speaking of the Campaign, we are pleased...
May
16

As we develop the Romans, we are showing you how we are building them, who is building them, and also why we are building them the way that we are. Though we have finally revealed every Roman Unit, Building, and Technology, we are continuing to present all of their miscellaneous extra features as we design them.

Recently, we have been firmly entrenched in that late-stage of development where the civ feels almost totally finished but yet we are...
May
02

Hello there Celeste players! We are back again with another Developer Update blog.

Here, we are going to spotlight a few of the important changes that have been applied to the game, alongside some updates regarding the Roman civilization campaign and a letter of gratitude towards the community, for the yearly donation goal of 2019.

Quality of Life Changes
=====================
Priestess_Vanity.png ...
Apr
21

Greeks:

Prodromos:

  • Hitpoints increased to 420, from 400.
> Balance Team's Comment: As the most specialized anti-Cavalry Cavalry Unit in the game, Prodromos demolish other Cavalry units in Age III with ease. However, we feel like they die too easily to other Units. This change should help them a bit with that, whilst keeping their hitpoints less than other...​
Apr
21

Hello there everyone! We are really excited to tell you that The Adventures of Brennos and Comontorios Quest Pack is finally upon us, available for everyone at Level 35+!


Help King Brennos and Warlord Comontorios fight the Helvetii and the Oxubii in all-new battlegrounds, who are being led by 4 valiant champions:

Meet_the_Champions.png
  • ...
Apr
18

As we develop the Romans, we are showing you how we are building them, who is building them, and also why we are building them the way that we are. Though we have finally revealed every Roman Unit, Building, and Technology, we are continuing to present all of their miscellaneous extra features as we design them.

We don't have anything big this week, so let's just check in on everyone and see what's going on.

Up first, Happy Smurf has been busy...
Apr
11

As we develop the Romans, we are showing you how we are building them, who is building them, and also why we are building them the way that we are. Though we have finally revealed every Roman Unit, Building, and Technology, we are continuing to present all of their miscellaneous extra features as we design them.

This week, both the 3D team and the Quest Design team have continued to work on the Roman Campaign Questline. The 3D team has all but...
Apr
04
Header_-_Week_33.png
As we develop the Romans, we are showing you how we are building them, who is building them, and also why we are building them the way that we are. Though we have finally revealed every Roman Unit, Building, and Technology, we are continuing to present all of their miscellaneous extra features as we design them.

The Development team has spent this week working on various projects. Chaos and Happy Smurf have been focusing on Capital City...
Mar
28
Header_-_Week_32.png
As we develop the Romans, we are showing you how we are building them, who is building them, and also why we are building them the way that we are. Though we have finally revealed every Roman Unit, Building, and Technology, we are continuing to present all of their miscellaneous extra features as we design them.

Last week, we were thrilled to officially announce that the Romans will indeed start at level 1 and will be launching with a...
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