This is a Work In Progress guide. A complete understanding of how quest objectives work is still not fully understood by the post's author.
There are a few different types of objectives the game can understand. For examples, please see the sited Resources.projectCeleste.com pages
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I've been working with the AI for AOEO, with some success (PM me if you want an example).
I want to make an AI that feels more like playing a human opponent.Keep in mind that it is not possible to make the AI play as a human would, that is a level of intelligence beyond the scope of what I am...
When clicking on the "Search" it links to https://search.projectceleste.com
To my knowledge, the working link for this is https://celeste-search.netlify.com
Just mentioning this in case no one is aware.
Ever notice how deer placed by the player will not run when one of them is attacked, or even wander around?
Ever notice how deer next to other deer will sometimes only trigger some of them to run away?
This is because of the "Herd" mechanic. A group of deer (or any GAIA food units) needs to be...
When playing quests in offline mode, many players will notice that their civ starts off with no gear at worst, or generic gear at best.
This can be changed by loading a .character file. There is an easy way and a hard way to load character files. We will detail the easy way in detail here...
A few places have already posted news articles about Project Celeste within the last year.
EscapeTV.uk
At the bottom of their AOE3 community news update, they give ProjectCeleste a plug -- with a section all it's own
Massively Over Powered
MassivelyOp.com wrote a small article on Project...
This is a slightly different tutorial, as everything you need to know is written in the .quest file as a <!--Comment-->.
The .quest file and a .age4scn file are contained in the zip archive. Simply dropping them into your "Age of Empires Online" root directly will do the job. Allow it to...
If anyone is willing, I'm starting to make the Roman pages for the wiki. The link to each page can be found here:
https://ageofempiresonline.fandom.com/wiki/Template:Portal/Roman
(This is what appears on the main page when you click the Roman shield that was recently added)
If you don't know...
These quests serve no purpose, now that everyone gets the civilizations in question for free.
As such, changing these quest rewards from bland and generic items that can be easily obtained, to more uncommon things would make them see some use. (example: I do not believe there are any ways other...
I doubt a lot of people use the empire consumables, in my eyes, this is because the cost to try them means committing to a lot of 3.
NOTE: I noticed that the quantity was reduced to 3 from 5, with the price of some actually increasing from when the EP launched. So maybe the Project Celeste team...
I'm overhauling the list of advisers and I am clearly missing the unique advisor units for the Norse and Babylonian (always confuse them with "Byzantines"). Does anyone know the names of them? A place I can find those adviser cards other than the wiki...
It's still a WIP, but I figured everyone would benefit from a list of all the gear that can be purchased directly from stores.
https://ageofempiresonline.fandom.com/wiki/Level_40_Gear_Stores
So, I have noticed that sometimes the Print Scrn key will work (save image to "%Documents%\Spartan\Screenshots"), other times it will not (print screen of the hotkeys). Any idea why it is so... temperamental?
I would be willing to learn the code and code this sort of thing in each month if someone on the team is willing to adopt this idea.
But here is the suggestion: Why not allow for community made maps to be added as PVE content?
Implementation: Take an existing NPC and use them as a quest mule...