I'm not the first to mention this to you or your cohort. You're catering to your elite.
You want people to leave the confine of the game, to research it, on YouTube. Do you know how rare it is for players to want to do that?
Maybe I'm not informed, but what e-sports do you guys have? What monetary reward are you people offering? What incentive are you creating for me to spend my time on this game, that Microsoft themselves considered a failure? That I can complete legendary quests... For.. What? Accomplishment? Love of the game?
Maybe you'll say I just don't like the game? Maybe, but I don't think so because I happen to love Age of Empires. But this isn't Age of Empires, not once you start seeing whats behind the curtains of this game. It's overarching meta, it's counter-play, it's reliance on red flashing enemy types, it's overtuned, it's unfair AI. The more you play, the more you realize how far apart it is from it's other titles.
No. The way the game is now, I don't even believe it's an AOE game. It's a mobile Clash of Clans port for the PC. Built with time barriers designed for micro-transactions with the micro-transactions removed, but the time barriers still embedded deep within.
You didn't recreate/rebuild/reform AoE:Online, you built a private WoW Server where you and your friends decide how the game is played.
This game is dying for players. Trying to rope people in and then MAKE them learn the game (i.e forcing their heads down and saying either the game will remain hard or you learn it), is impossible. People play something and they are either hooked or they are not, the same way comic books, novels, movies, and professionally made video games all start their experience with a bang and endeavor to keep people hooked in.
If you make players hit a curve or wall, they will leave, and only the few will remain. Exactly as has happened.
Here's an example.
Movie Battles II is a mod for Jedi Knight: Jedi Academy. It has a small elitist community.
And I would never expect it to change, because it's perfect. For what it offers.
The one and only, melee combat lightsaber system in any game to this date that is so impressive, it'll make you want to become better and learn it because of how special it is. It's also, EXCLUSIVELY, multiplayer, making it a contest of player skill, not besting some dimwitted AI, or even gear stats.
Just like I did, with that game, with Street Fighter IV, with SWTOR, with WoW, with SQUAD, with Starcraft II. But sorry, not AOE:Online.
It has zero draw.
What do you offer? What is special about AOE:Online that I can't get in Starcraft II, or Age of Empires II Definitive, or the Total War series which offers me mods and custom content from the community? Hell, even I modded it too, with PFM for the .xml's or Battletech's .json editing?
AOE:Online is a barebones RTS, that has way too much restrictive tape around it. It's only defining feature being the gear system and the capital. Both of which are offered in other RTS games like Total War, Sins of a Solar Empire, the Civ series, etc.
If your community is trying to bring new players in, well, you've lost me. Maybe that's okay, maybe you're bringing in hundreds and hundreds of new blood everyday, I don't know that stat, you do, don't tell me about it, you make sure you're doing right by you. Because even at the height of AOE:Online this game didn't have draw, and Celeste hasn't tried to rectify that. It's why I eventually left, and why I'm leaving again. I'm not grinding my civs again.
If you don't care about new blood and lets face it, the people who brought this game back are literally the only people on the planet who wanted to even play it in the first place, then just say so and be done with it.
And just to clarify, if you think this is just me saying the game should be "easier" you're not getting it.
Difficulty is a natural upwards incline, not a roadblock.