This time, we are going to spotlight a few of the important changes that are included in this patch, which is one of the most fundamentally impactful ones we've ever had.
Legendary, Elite and Repeatable Quest Difficulty Levels
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A recent look at our logs showed that a surprising number of our players spend most of their time playing everything but Legendary Quests. A closer look to the Legendary Quest rewards and comparing them with original Legendary Quests showed us that the Celeste Quests' rewards were very disorganized and all over the place. We have went ahead and classified all end-game Quests based on their difficulty (and adjusted Legendary Quests' rewards based on both their difficulty level and their cooldown timer, as you will see below.) Check the graphics below for more information:=================================================
Legendary Quests' Cooldown Timers
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Below you can find the unified reward amounts for all Legendary Quests:
Note that in order to keep some of the nostalgia feeling for players who have been around since the beginning, we have kept some Quests' rewards intact, not applying these rules to them. These Quests include:
- Legendary: Recapturing Marion
- Lots of Rogues! (and its Elite version)
- The Elite Meet in Crete (find the details later in this post.)
- City Conquest Quests (in Northern Hold)
- City Defense Quests (in Northern Hold)
- Bella, Come Home (Now grants Legendary Chests)
- Good Ol' Peepaw (Now grants Legendary Chests)
Defense of Crete Changes, Buffs and New Exclusive Legendary
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In addition to these changes to Crete, we also have plans on making adjustments to the Crete scoring system and leaderboards at some point in the future, but we cannot give any time estimates for that.========================================================
Better Transparency on Treasure Chests and Rewards
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One of the biggest detriments for new players playing Age of Empires Online has been the lack of information regarding the contents of Treasure Chests that are found in the game. We have addressed these issues by adding a multiple new information tooltips and interfaces throughout the game.================================================
PF2K's Personal Note: I created that UI live on my own stream. You can find its VoD here! Thanks for everyone who tuned in and gave feedback. (P.S. Sorry for the cut out audio in some parts)
All current and future content will stay 100% free and accessible to everyone.
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Thank you so much for reading, and we will see you all next time!
Project Celeste Development Team
What do you think about this week's blog? What would you like to see next? Let us know in the comments below!
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Missed the Roman Civilization's announcement? Find out about it HERE.
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