By PF2K on Nov 1, 2020 at 5:04 PM
  1. PF2K

    PF2K Lead Developer
    Staff Member Administrator

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    Header_-_DevUpdate20201101.png
    Hello there Celeste players! We are back again with another Developer Update blog (it's a big one!).

    This time, we are going to spotlight a few of the important changes that are included in this patch, which is one of the most fundamentally impactful ones we've ever had.

    Legendary, Elite and Repeatable Quest Difficulty Levels
    =================================================
    A recent look at our logs showed that a surprising number of our players spend most of their time playing everything but Legendary Quests. A closer look to the Legendary Quest rewards and comparing them with original Legendary Quests showed us that the Celeste Quests' rewards were very disorganized and all over the place. We have went ahead and classified all end-game Quests based on their difficulty (and adjusted Legendary Quests' rewards based on both their difficulty level and their cooldown timer, as you will see below.) Check the graphics below for more information:

    Repeatable_Quest_Tiers.png
    Repeatable_Quest_Rewards.png
    Elite_Quest_Tiers.png
    Elite_Quest_Rewards.png
    Legendary_Quest_Tiers.png
    You will be able to see these Quests' difficulty rating directly inside the Quest description UI as well.

    Legendary Quests' Cooldown Timers
    =================================
    In the original game, Legendary Quests either had 12 hours or 6 days as their cooldown timer. Previously, we added a new cooldown class of 36 hours, but this has now been changed to 12 days, and the rewards for the Quests that have gotten this new cooldown class has been adjusted accordingly.

    Below you can find the unified reward amounts for all Legendary Quests:
    12hrLegendaries.png
    6dayLegendaries.png
    12dayLegendaries.png

    These rules do not apply to Event Quests, as we want them to be a little more lucrative than non-Event Quests.

    Note that in order to keep some of the nostalgia feeling for players who have been around since the beginning, we have kept some Quests' rewards intact, not applying these rules to them. These Quests include:
    • Legendary: Recapturing Marion
    • Lots of Rogues! (and its Elite version)
    Additionally, we have increased the rewards of some of the original Quests. Those include:
    • The Elite Meet in Crete (find the details later in this post.)
    • City Conquest Quests (in Northern Hold)
    • City Defense Quests (in Northern Hold)
    • Bella, Come Home (Now grants Legendary Chests)
    • Good Ol' Peepaw (Now grants Legendary Chests)
    Last but not least, all Repeatable Quests now grant Empire Points.

    Defense of Crete Changes, Buffs and New Exclusive Legendary
    ========================================================
    CreteRewards.png

    EMiCBuff.png
    In addition to these changes to Crete, we also have plans on making adjustments to the Crete scoring system and leaderboards at some point in the future, but we cannot give any time estimates for that.


    Better Transparency on Treasure Chests and Rewards
    ================================================
    TreasureInfoUI.png
    One of the biggest detriments for new players playing Age of Empires Online has been the lack of information regarding the contents of Treasure Chests that are found in the game. We have addressed these issues by adding a multiple new information tooltips and interfaces throughout the game.

    TreasureChestInfo.png

    PF2K's Personal Note: I created that UI live on my own stream. You can find its VoD here! Thanks for everyone who tuned in and gave feedback. (P.S. Sorry for the cut out audio in some parts)
    We have tried our best to make sure there are no issues or bugs regarding the new UIs or the Quest Rewards, but we are all only human and mistakes are inevitable. If you find anything that's looking incorrect or missing, please kindly report it to our Bug Reports subforum. Thanks for helping out!

    All current and future content will stay 100% free and accessible to everyone.

    ========
    Thank you so much for reading, and we will see you all next time!

    Project Celeste Development Team

    What do you think about this week's blog? What would you like to see next? Let us know in the comments below!

    ========
    Missed the Roman Civilization's announcement? Find out about it HERE.

    Project Celeste is completely free and always will be. However, we gladly accept donations for our overhead costs, which are larger than we have budgeted. If you want to support us, you can do so HERE.

    Read every Romans related blog HERE.

    Tell your friends! Join our Discord HERE.
    ========
     
    #1 PF2K, 4y 27w ago
    Last edited: Nov 2, 2020
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Comments

Discussion in 'News' started by PF2K, Nov 1, 2020.

    1. frogs.poison

      frogs.poison Immortal

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      Could be heavy, could be light, that model is used for both.

      If going off of previous Ice King items, then the Spear will likely have Damage and Health for stats, and the Javelin would have a good amount of damage, some range, and solid snare. But who knows? Maybe they'll give Snare to the Spear again.
       
    2. Kulcsos12

      Kulcsos12 Hippikon

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      Icons for Light Spears are pointed to right. Heavy Spears to left. This will be a Heavy Spear. ;)
       
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