Project Celeste Development Roadmap for 2019

Hey guys, this is the development roadmap for Project Celeste in 2019.

CelesteDevelopmentRoadmap.png

As you can see in the picture, these are only the major contents planned for the game and we will have many other smaller updates with QoL improvements and things like that. Feel free to ask any questions below! ;)

You can also find out more about The Legendary Craftables and The Realms of The World Quest Pack in their own separate forum posts.
 
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  • I got a few zahlak left, i would sell for 750k each.
  • I know also, that there re some players, having alot zahlaks on their inventory. In my eyes there is zero problem to get zahlak, look gm there re always some.
  • The point is: if u want it, you need to pay for it, simple said.
The only point i am interested for halloween event is atm.:
The materials like blackwood / emerald etc. will be same or will get replaced?!
I hope will be same, cuz i have managed to save some of them.

Greetz.
shoot I dumped mine .. I really must sort out my inv
 
rtsgamer said:
  • I got a few zahlak left, i would sell for 750k each.

That's the issue.. what normal player has that kinda coin!

You'll be surprised at how much you can get from having mats from all civs being sold plus getting pvp and/or legendary or cyprus repeatable quests done on one or more civs if you're playing near daily. Or maybe ask rtsgamer to take a special consideration on price haha.
 
And remember, you can do repeatables on all 6 civs, so things like the crafting dailies, trade ship missions for argus and such can be done 6x a day for tonnes of rewards even for people who aren't yet geared for legendary content or skirmish rush farming.
 
Hi m8,

rtsgamer said:
  • I got a few zahlak left, i would sell for 750k each.

That's the issue.. what normal player has that kinda coin!

Let me explain u a bit, how to make coin:

First of all start all civs and start to produce materials (epics)
  • 60 Workshops in total
Already written on top whats possible to earn by selling materials ;)


U should have at least some civs @lvl40, if more even better
  • Quests like; marion, holy man, babylones new legs, only a few examples whats possible to earn doing 60ep legs.
  • By doing that kind of legs means, at some point, u will get some nice drops aswell, ergo even more coin by selling them.
I feel like, that i am the only one using Riches of the empire xD
750ep and u can use that beauty 3 times. Let me give u an example:
Play a week long, finish all possible quests but dont collect the chests from the questgiver and then when u think its enough, activate RoE 50% more coin from quests for 24h (all civs included) and let yourself be surpriced.

And last one thing i want to say;
about "normal" player.
Gonna give an example from real life;
When i work more, i will earn more money, thats life ;)

Just get into game;
make "right things" :)
rewards re nice;
aswell as the devs :)

enjoy the game, greetz / hf & gl all
 
Hi m8,



Let me explain u a bit, how to make coin:

First of all start all civs and start to produce materials (epics)...
Already written on top whats possible to earn by selling materials ;)


enjoy the game, greetz / hf & gl all
Are epic mats more in demand since the new legendaries patch? I used to be unable to sell (most of) them but able to sell all the common, uncommon and rare mats quite easily, often for more per stack.
 
I really love the roadmap, but honestly some "Quality of Life" things would get me FAR more excited then more content!
  • Auto-stacking/sorting inventory items anyone? (ex. buying 10 [200 total] their 1 mats not taking up 10 inventory slots, requiring you to drag and drop each and every one into a stack)
    • Auto-stacking/sorting Empire Storage alone would be nice
  • Crafted items either stacking to their limit (ex. Bandit Fortress stacking to 20 before having to re-click) or automatically going to inventory once you've purchased them
Just to name a few...
 
But then we would provide very little to the players who participated a lot last time, and that group has self-selected as being the event's biggest fans.

Why not just make the old content take 2x as much items as the current? More content, ability to earn items you missed out on, but requiring incrementally more effort to earn those older items then the players who earned it the first time?
 
Why not just make the old content take 2x as much items as the current? More content, ability to earn items you missed out on, but requiring incrementally more effort to earn those older items then the players who earned it the first time?

I like this idea, as years go by the newest gear is increasingly cheaper in comparison, yet there is still some way to grind toward the stuff someone missed out on. Another way could be cosmetic/vanity versions that just cost a flat amount more than the original item.

Or... wait for it...

Recoloured+renamed variants of all the old event loot from a particular event beginning the following year's event alongside all the added content? That way people can get the item's aesthetic and stats without getting the item itself, so people that did the event's quests from a particular year in that year get their exclusives, yet everyone gets more content to work through during the events.

QoL changes are definitely welcomed, the ones you mentioned and more I'm sure. I don't know about them being more exciting than quests, legendaries, and a new zone though lol
 
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