Hello everyone. I'm making this long awaited thread with a poll attached to it, to gauge what the position of the community is on the 12 days cooldown issue.
As mentioned already by some players, the 12 days cooldown feels really long. Personally i think it makes you lose track of what quests you've played and what quests might be ready to play again. Also, i've been getting asked by lots of players to help them on some of the new 5-star roman quests but i wasn't able do it because often all of my roman 5-star quests were on cooldown.
I think it's really fun to test different strategies and approaches to a quest, but with the 12 days cooldown it takes 2 months, if not more, to fully explore the possibilities of a civ on a quest to their fullest extent, which is a really long time and can make people lose interest in the game.
As far as my understanding goes, the longer cooldown was initially implemented to prevent players living off of a "purely highly-rewarding-quest diet". This wasn't really solved with the longer cooldown though, as it is still possible to basically play nothing but 12 days quests if you have 7 civs to level 40. The most effective and impactful fix to this issue was the nerf to the coin values of legendary quests, which was quite substantial on its own.
As things stand, i think the cooldown cap at 12 days brings more nuisance than good and i'd like to see the cap be lowered back to 6 days at most. Rewards can be obviously adjusted as well.
Interested to hear what other people think about this.
As mentioned already by some players, the 12 days cooldown feels really long. Personally i think it makes you lose track of what quests you've played and what quests might be ready to play again. Also, i've been getting asked by lots of players to help them on some of the new 5-star roman quests but i wasn't able do it because often all of my roman 5-star quests were on cooldown.
I think it's really fun to test different strategies and approaches to a quest, but with the 12 days cooldown it takes 2 months, if not more, to fully explore the possibilities of a civ on a quest to their fullest extent, which is a really long time and can make people lose interest in the game.
As far as my understanding goes, the longer cooldown was initially implemented to prevent players living off of a "purely highly-rewarding-quest diet". This wasn't really solved with the longer cooldown though, as it is still possible to basically play nothing but 12 days quests if you have 7 civs to level 40. The most effective and impactful fix to this issue was the nerf to the coin values of legendary quests, which was quite substantial on its own.
As things stand, i think the cooldown cap at 12 days brings more nuisance than good and i'd like to see the cap be lowered back to 6 days at most. Rewards can be obviously adjusted as well.
Interested to hear what other people think about this.