I want you to propose your suggested stats here!
Thank you for including the community in this discussion guys, it's both admirable and inviting

Double thank you for all the effort that goes into these content additions... you guys are legends in a league of your own.
Triple thank you for dealing with the criticism in such a cool pragmatic way.
Here are my suggestions (with values that will likely need some balance tweaking):
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Arrows of the Ice King vCurrent
Range +12.0
Snare +19.5
My Thoughts:
I think most people would still rather go with "Delian Preceptor's Arrows" or "Arrows of Actaeon" than AotIKs for all their arrow using units... except for three:
a. Norse Ranged Scout (isn't it odd that the melee scout has a better max sight capability than the ranged one?)
b. Fishing Boat (people are stuck between choosing "Gallic Arrows" or "Hades' Flaming Arrows"... for either sight/speed. both stats are negligible in both these items I feel)
c. Merchant Transport (as per above)
I think this would be a great opportunity to fill the gap for these arrow-neglected units and give them a slight escape chance.
Arrows of the Ice King vNext:
Speed +5.0
Sight +12.5
Snare +25.0
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Axe of the Ice King vCurrent
Damage +62.9
Health +18.0
My Thoughts:
I can't think of any other unit besides Norse Chieftain that could benefit from these stats.
Perhaps situational for Woadies and Zerkers sure, but not generally as most axe bearers would want to prioritize dps I think?
There are two options:
1. add snare, but then its just a health version of "Legendary Whirlwind Axe" or the illusive "Platanos' War Axe".
2. replace the health... but with what?
All current crit axes that also have damage generally have a ratio of 10 damage to 1 crit. Where damage is always higher than crit. Why not change it up a bit?
Give dps optimizers a new toy besides "Double-Edged Axe", and let's make it chop frozen limbs off

(my algorithm for calculating dps from dmg+crit is most likely very wrong, but the idea is that dps output should be as close as possible to Double-Edged Axe, with a slight nerf since its getting Snare)
Axe of the Ice King vNext
Crit +40.0
Damage +25.0
Snare +25.0
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Sling of the Ice King vCurrent
Health +50.3
Snare +40.1
Range +19.6
My thoughts:
Very cool to introduce the first Snare sling

(also with 2nd highest range for slings in the game tied with "Royal Hunting Sling of the Moon" but falling far behind from "Sling of the Sandwraith")
Slingers are indeed squishy. Even if the health bonus was 100%, Range Bonus units and cavalry would still pewpewpew/trample them.
They're Ice Cannons... they should fire safely from behind the front lines and hit their targets right between the eyes leaving them dazed or dead.
Why not kill two birds with one stone and also introduce the first crit focussed sling too?
(again my dps calculations on crit are likely very wrong, but the intention is for this sling to output as much dps as a nerfed "Mut's Braided Battle Sling")
Sling of the Ice King vNext:
Crit +55.0
Snare +40.0
Range +25.0
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Staff of the Ice King vCurrent
Convert Siege +77.4
Health +26.0
My thoughts:
Totally tangential to this item... I don't understand why so many priest staves have the Damage stat, which only benefits Celtic Druids (not forgetting all the other Priests which can only attack huntables).
I can't think of why I would expose my expensive squishy priests to dangerous hunting missions... when my scout is super efficient at it... or even a lone villager is better... well... sort of
Anyhoooo...
Having now wasted our precious time ranting about that damage stat so awkwardly... almost all my priests are currently kitted out with "Druantia's True Oak Staff", because of the 51.5% max damage.
Just kidding. Max Range FTW baby

But then you have a look at staves with range + heal (what I really want from my healers/converters) and the only item that's worth noting is a level 20 "Golden Ankh Staff".
Additionally, I'm not sure what the interest is in Siege Conversion. Leg Marion maybe? Not sure. Whenever I see siege, my first thought isn't ooo-pretty-lets-wololo-it.
My first thought is a cognitive slap to my own forehead because I didn't get my long range siege out quick enough to counter it effectively, or at bare minimum a few cavalry to rush-flank it in the open field...
Okay but enough about me ;D
Let's rather reward our ever-faithful #1 support units in the game with a relic worthy of a Wololoist.
Staff of the Ice King vNext
Range +30.0
Healing +60.0
Speed +5.0
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Thank you for considering my ideas. Again my stats will likely need some balancing, but I hope it communicates my general idea of what items would be treasured in the end-game.
See you guys in Trade chat
