UPDATE: Most of the below is now out of date (2021) as the point system has been updated, now most points are got from killing enemy far away from the wonder. Haven't worked out details, but seems to not require any special secrets so might just leave it for other people to post high score videos, 3.6-3.7 million seems to be around the max score with slight variability.
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Faluzure and I have being working on figuring out how Crete works.
See for a video of Faluzure doing solo 3.9mil score (from before we figured out the below, but was starting point for analysis and then did lots of little tests on first few minutes of games).
Hope to add more videos in future that are suitable for various skill levels
Full points breakdown sheet:
https://docs.google.com/spreadsheet...EQsVJAoWvCqYLujgOA1fa7--E/edit#gid=1160268421
Clear wave bonuses:
For Myrtoan Sea the first wave gives 7000 points for clearing it, before next wave arrives. Each wave after that gives 7000x[wave number] points. So 14000 for wave 2, 21000 for wave 3 and so on, wave 30 gives 210,000 points. Total points is 3,255,000, so this is the big bulk of your points.
- The sheet shows the points for all maps and difficulties (not 100% confirmed but initial values and trends have been)
Unit kill points:
You get a set value for each enemy unit you kill, this value increases with each wave and the amount it increases by gets bigger for harder maps/difficulties.
So units have an initial value of 1 in wave 0 (obviously there are no units at this point, but is how the maths works), then each wave gives a bonus to this. So in wave 1 you get 1+1=2 points for each unit you kill. In wave 2 you get 1+1+1=3 points for each unit you kill, and so on, in wave 30 you get 31 points for each unit you kill.
In harder difficulties/maps the increase amount is larger. So for Myrtoan Sea Impossible, wave 1 gives 1+10=11 points, wave 2 gives 1+10+10=21 points and wave 30 gives 301 points for each unit you kill.
- See the sheet for breakdown of maps/difficulties.
Resource Points:
Each tree you tap for the first time (have a villager hit and get 1 resource from it), gives you points, the points value is the same as unit kill points described above for unit kill points.
So in Sea of Crete Easy, trees an initial value of 1 in wave 0 then once each wave begins each tree gives a bonus to this value. So in wave 1 you get 1+1=2 points for each tree you tap. In wave 2 you get 1+1+1=3 points for each tree you tap, and so on, in wave 30 you get 31 points for each tree you tap.
In harder difficulties/maps the increase amount is larger. So for Myrtoan Sea Impossible, wave 1 gives 1+10=11 points, wave 2 gives 1+10+10=21 points and wave 30 gives 301 points for each tree you tap for the first time.
- See the sheet for breakdown of maps/difficulties.
Killable Food Points:
Like trees, each deer and cow you 'hit/kill' will give points, with the same scaling structure described above, see the sheet for exact breakdown.
Celt Civ Note:
This is a very small point allowance, except if you are playing Celts, as they can continuously create sacred deer and kill those. This mechanic appears to be the main way to get from around 4.1mil (using the other point systems) to reach 4.2mil+
Additional Point Sources
- There might be additional points sources, feel free to share here if you know of some, and there are a few things like 'Survival Bonus' that I don't have details for but don't seem to be large or able to be increased.
COOP
- TO DO
_____________________________________________________________________________________________
Faluzure and I have being working on figuring out how Crete works.
See for a video of Faluzure doing solo 3.9mil score (from before we figured out the below, but was starting point for analysis and then did lots of little tests on first few minutes of games).
Hope to add more videos in future that are suitable for various skill levels
Full points breakdown sheet:
https://docs.google.com/spreadsheet...EQsVJAoWvCqYLujgOA1fa7--E/edit#gid=1160268421
Clear wave bonuses:
For Myrtoan Sea the first wave gives 7000 points for clearing it, before next wave arrives. Each wave after that gives 7000x[wave number] points. So 14000 for wave 2, 21000 for wave 3 and so on, wave 30 gives 210,000 points. Total points is 3,255,000, so this is the big bulk of your points.
- The sheet shows the points for all maps and difficulties (not 100% confirmed but initial values and trends have been)
Unit kill points:
You get a set value for each enemy unit you kill, this value increases with each wave and the amount it increases by gets bigger for harder maps/difficulties.
So units have an initial value of 1 in wave 0 (obviously there are no units at this point, but is how the maths works), then each wave gives a bonus to this. So in wave 1 you get 1+1=2 points for each unit you kill. In wave 2 you get 1+1+1=3 points for each unit you kill, and so on, in wave 30 you get 31 points for each unit you kill.
In harder difficulties/maps the increase amount is larger. So for Myrtoan Sea Impossible, wave 1 gives 1+10=11 points, wave 2 gives 1+10+10=21 points and wave 30 gives 301 points for each unit you kill.
- See the sheet for breakdown of maps/difficulties.
Resource Points:
Each tree you tap for the first time (have a villager hit and get 1 resource from it), gives you points, the points value is the same as unit kill points described above for unit kill points.
So in Sea of Crete Easy, trees an initial value of 1 in wave 0 then once each wave begins each tree gives a bonus to this value. So in wave 1 you get 1+1=2 points for each tree you tap. In wave 2 you get 1+1+1=3 points for each tree you tap, and so on, in wave 30 you get 31 points for each tree you tap.
In harder difficulties/maps the increase amount is larger. So for Myrtoan Sea Impossible, wave 1 gives 1+10=11 points, wave 2 gives 1+10+10=21 points and wave 30 gives 301 points for each tree you tap for the first time.
- See the sheet for breakdown of maps/difficulties.
Killable Food Points:
Like trees, each deer and cow you 'hit/kill' will give points, with the same scaling structure described above, see the sheet for exact breakdown.
Celt Civ Note:
This is a very small point allowance, except if you are playing Celts, as they can continuously create sacred deer and kill those. This mechanic appears to be the main way to get from around 4.1mil (using the other point systems) to reach 4.2mil+
Additional Point Sources
- There might be additional points sources, feel free to share here if you know of some, and there are a few things like 'Survival Bonus' that I don't have details for but don't seem to be large or able to be increased.
COOP
- TO DO
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