I've been working with the AI for AOEO, with some success (PM me if you want an example).
I want to make an AI that feels more like playing a human opponent.Keep in mind that it is not possible to make the AI play as a human would, that is a level of intelligence beyond the scope of what I am trying to do. What is possible, is to make the AI mimic what a human would.
For example: I cannot make the AI do anything but suicide units at a player (that is the only reliable way of attacking the AI can do). What I can do, is make the AI suicide much larger quantities of units (like an econ human spamming units) and suicide siege along with their troops (like a human who encounters fortresses).
So with that in mind...
The problem there is I do not play AOEO competitively at all. So I would like to know a few things about the AI in the opinion of PVP players.
I want to make an AI that feels more like playing a human opponent.Keep in mind that it is not possible to make the AI play as a human would, that is a level of intelligence beyond the scope of what I am trying to do. What is possible, is to make the AI mimic what a human would.
For example: I cannot make the AI do anything but suicide units at a player (that is the only reliable way of attacking the AI can do). What I can do, is make the AI suicide much larger quantities of units (like an econ human spamming units) and suicide siege along with their troops (like a human who encounters fortresses).
So with that in mind...
The problem there is I do not play AOEO competitively at all. So I would like to know a few things about the AI in the opinion of PVP players.
- What kinds of strategies do human players use that could be easy for a computer to mimic (ex. spamming one or two types of units and attacking with those).
- What are some things the AI never does that most human players do? (ex. AI does not use Palins)
- What are some things that exploit the AI in most quests? (Specifically, so I can see if I can stop the AI from making those mistakes -- PMing me these would be preferred).