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  1. Aryzel

    Making Legendaries from your Crafting Schools

    Over time you can get epic material recipes on all civs and you start building up a lot of the materials. The standard epic materials, that you can be build 8 workshops for in each civ end up being fairly cheap on the market place a lot of the time, they go up in price around season events that...
  2. Aryzel

    Guide - Part 8 - Persian Gear

    Next up is Persian gear guide, could use input on these as I just got them to 40 and haven't played them a lot. https://docs.google.com/spreadsheets/d/1xCkXoCYnAp4Ms1vCSAo61pzQyDTPILsaH6f_XTx-fXo/edit#gid=1031692984 All the posts are getting bit messy now, useful will posting and ironing them...
  3. Aryzel

    Guide - Part 7 - Norse and Greek gearing guides

    Next guides added to the sheet are Norse gearing guide: https://docs.google.com/spreadsheets/d/1xCkXoCYnAp4Ms1vCSAo61pzQyDTPILsaH6f_XTx-fXo/edit#gid=1767062722 And Greek gearing guide https://docs.google.com/spreadsheets/d/1xCkXoCYnAp4Ms1vCSAo61pzQyDTPILsaH6f_XTx-fXo/edit#gid=1964344360...
  4. Aryzel

    Guide - Part 6 - Roman Gear

    A bit early but wanted to get a feel for what the Romans might look like for myself and decided to share, Will update as more info is released. There were whole aspects of Romans that I'd forgotten about until I went over all the Roman blogs again. See the sheet attached for an initial rundown...
  5. Aryzel

    Civ Selection Criteria for an 8th civ, which may never be designed

    Gauls - Bit too similar to Celts Germanic Tribes - bit too indistinct Thracians - not well known, and bit indistinct maybe? Carthage - recognisable name, might be too similar in visual/unit styles to existing civs? As Carthage started as a Phoenician settlement it could be include Phoenician...
  6. Aryzel

    Guide - Part 5 - Materials, EP and Consumables

    Sheet has being updated with the Winter Consumables Frost Fortress Its a little bit better (~10% hp and dmg) than the Epic Fort consumable and looks cool https://ibb.co/PTXMS7K https://ibb.co/j8dqnf8 Abominable Snowmen 75 Winter points for 5, 15 WP each. An absolute steal I think, will give...
  7. Aryzel

    Guide - Part 5 - Materials, EP and Consumables

    Images of some of the empire consumable units https://ibb.co/YDnyNxF https://ibb.co/q0FbP7s https://ibb.co/MG4277B https://ibb.co/YB62z1n https://ibb.co/pn0wBB3 https://ibb.co/7GdpHKG
  8. Aryzel

    Guide - Part 5 - Materials, EP and Consumables

    A few more sheets with handy info and tools, I've found them useful for myself, hopefully others will too. For the materials sheet, part of it is based on the PedroAlmedia72 Materials sheet, which was one of the first sheets that got me started on my sheet crazy :P Materials Sheet...
  9. Aryzel

    Gear Guide - Part 2 - Egyptian Unit (needs input)

    Villager movement speed is hard to work out value, because you can decrease it a lot with good storehouses, and there are several carry capacity techs that help too. So don't expect villager movement speed to be something to improve with gear, we just need to play better :p For Caravans, I've...
  10. Aryzel

    Guide - Part 4 - Milestones (needs input)

    This sheet is for helping select Milestones, showing the choices for all civs with colour indication of how good the choice is. Also shows which selection will be used by the other civs, as each civ gets to pick 1 milestone for each other to use. These are setup with main choices from forums...
  11. Aryzel

    Gear Guide - Part 2 - Egyptian Unit (needs input)

    @Ardeshir did a quick calc for that scenario, its at the bottom of the Maths tab if you want to look but in short: 70villagers, gathering wood (for highest gathering rate) for 20min, with zero building. Archon: 152,040 resources gathered Kaveh: 150,360 resources gathered (-1680 which is roughly...
  12. Aryzel

    A Sneak Peek into the Winter Event!

    Amazing work!!
  13. Aryzel

    Gear Guide - Part 2 - Egyptian Unit (needs input)

    If you do no building at all, and 50 villagers gathering, then Kaveh gives you about 2 resource per second more then Construction hammer. Archon's hammer gives about 0.75 resource more than Kaveh in same situation. That is with zero building occurring, so is around the maximum advantage of those...
  14. Aryzel

    Gear Guide - Part 3 - Upgrades while levelling up

    A list of gear to probably get as you level up, sortable by level and gear slot and source. https://docs.google.com/spreadsheets/d/1xCkXoCYnAp4Ms1vCSAo61pzQyDTPILsaH6f_XTx-fXo/edit#gid=589927857 I found, while levelling up my first civ, that gear was frustrating, there were lots of stores and...
  15. Aryzel

    Best loot from legendary quests.

    For the loots tables, you can see Celeste or Classic using https://search.projectceleste.com/ and typing one or the other. https://search.projectceleste.com/?tab=0&search=classic__legendary https://search.projectceleste.com/?tab=0&search=celeste__legendary
  16. Aryzel

    Reward system of crete

    one score means execution matters, cumulative score just means your time available matters. For the season table i think one score makes sense, as it should reward who is best at the challenge. If the rewards for repeated runs of crete are poor for the time invested then that should be...
  17. Aryzel

    Ra's Walls giveaway - Summer Event Legendary gear Raffle

    Thanks for the wall Ardeshir !!
  18. Aryzel

    Gear Guide - Part 2 - Egyptian Unit (needs input)

    Updated good bit with input from SystemGlitch. More input will be great too.
  19. Aryzel

    Gear Guide - Part 2 - Egyptian Unit (needs input)

    So part 2 in these series is on Egyptians (the civ I know least unfortunately) as a friend of mine has just hit lvl 40 with them. https://docs.google.com/spreadsheets/d/1xCkXoCYnAp4Ms1vCSAo61pzQyDTPILsaH6f_XTx-fXo/edit#gid=475453603 The Basic items, when is what is most relevant to a new lvl...
  20. Aryzel

    Gear Guide - Part 1 - Shared Units and Buildings

    Good points Wololoo thanks, have added notes for those things.