(What-If) Champion Mode Advisors Shower Thought

Tim619

Woad Raider
Aug 1, 2020
30
57
18
I wondered in a PvP game if Advisors were ever a consideration during the OG developer's days for Champion Mode. Here's how I imagine it as a what-if for boredom.

[table=nohead]
Advisors|Effect|Champion Mode Effect
MegOLzV.png
|Buildings build 8%/12%/16%/20% faster.|Buildings build 8% faster.
KAvezEp.png
|Storehouse upgrades cost 45%/55%/65%/75% less.|Storehouse upgrades cost 20% less.
iPWdLd6.png
|Fishing Boats cost 20%/30%/40%/50% less, gather 8%/12%/16%/20% faster, and have 10%/15%/20%/25% conservation.|Fishing Boats cost 25% less. Villagers gather food 20% faster and have 25% Conservation from Fish.
wZYWn3I.png
|Spearmen deal 6%/9%/12%/15% more damage.|Spearmen deal 8% more damage.
TwjOtjR.png
|Town Centers spawn a free sheep once every 30/25/20/15 seconds, up to 12, Villagers gather Food 10%/15%/20%/25% faster from herdable animals.|Start with a Sheep. Town Centers spawn a free sheep once every 60 seconds, up to 12.
cvX4Kbv.png
|Scouts move 20%/27%/34%/40% faster, are 110%/140%/170%/200% more resistant to pierce damage and have 20%/30%/40%/50% more health, Watch Posts and Outposts cost 45%/50%/65%/75% less.|Healing Oilment and Town Watch are granted for free.
zL0aaVb.png
|Villagers gather Wood 6%/8%/10%/12% faster from Trees, carry 6%/8%/10%/12% more and have 10%/15%/20%/25% conservation|Hand Saw is granted for free.
6HNjxqd.png
|Villagers gather Gold 8%/12%/16%/20% faster from Gold Deposits, carry 6%/12%/16%/20% more and have 20%/27%/34%/40% conservation|Pickaxe is granted for free.
C6FzPKi.png
|Villagers gather Food 6%/9%/12%/15% faster from fish, berry bushes, and huntable animals and have 20%/27%/34%/40% conservation|Villagers have 10% conservation from berry bushes. Picker's Glove is granted for free.
GXhFMKj.png
|Barracks, Castellums and their units cost 10% less|Barracks and Castellums cost 15% less and build in 15% less time.
Ln4OHPF.png
|Storehouses and Ox Carts cost 45%/55%/65%/75% less, build/train in 20%/30%/40%/50% less time and research upgrades 45%/55%/65%/75% faster.|Storehouses and Ox Carts cost 20% less, build/train in 10% less time and research upgrades 15% faster.
yjOKlNA.png
|Villagers gather Stone 10%/15%/20%/25% faster from Stone Mines, carry 20%/30%/40%/50% more, and have 55%/70%/85%/100% Conservation.|Chisel is granted for free.
iwkY09D.png
|Villagers move 10%/15%/20%/25% faster, and carry 10%/15%/20%/25% more resources.|Wheelbarrow and Reinforced Cart is granted for free.
RhX6Avi.png
|Villagers cost 10%/15%/20%/25% less Food and have 20%/30%/40%/50% more health.|Villagers cost 5% less Food. Loom is granted for free.
jy74iWZ.png
|Houses cost 45%/55%/65%/75% less wood and build in 20%/30%/40%/50% less time.|Houses cost 20% less wood and build in 10% less time.
[/table]

What do you guys think? Or do advisors have no role in Champion Mode PvP?
 
  • Like
Reactions: Ardeshir
To be honest I don't think this should happen for champion mode, but maybe this could be a way to balance non-champion pvp or could be a new 3rd mode altogether? As is it doesnt get played often partly because of how wild it'd be with all the different "meta" advisor builds out there and this seems to sensibly scale back most of the early ones.

I do wonder if bringing back "unranked" non-champion mode pvp queue or even a ranked mode of it could help for pvp activity.

Most of these proposed changes to these advisors would make for a really cool, somewhat balanced/able format though. Really like the idea.