So awesome! I am getting so excited to play play Romans! The engineer is a perfect addition. I am glad you kept at it.
Thanks! I never had so much trouble writing and editing a blog. There was just so much we wanted to explain and it took two weeks to revise it into something halfway coherent. Glad to know it read well!never had so much fun reading a blog, good job ;D it sounds amazing
Hmmm... Reading the beginning of the article, I was more expecting engineers being healers but for buildings. They would make buildings around it auto-heal within a certain radius or even have a better armor.
I thought it would be more similar to shields generators in star wars galactic battleground as well
Zahhak’s Amulet has always had the Engineers in mind. We just hadn’t said it out loud before.finally amulet gear will have purpose (+dmg and +cov res)
We have thought about that mechanic for aging up before. The problem with that is that it forces the civilization to be played in quite a one-dimensional way in the early game. For example, if the Romans required 20 population to age up, you could never go for a fast Age 2 play, which, for example (just off the top of my head) could be devastating in maps like Coastal, where you need to get a War Ship out as quickly as you can.
Nice ideas though! I appreciate the time you spent writing them.
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