Villagers clipping into resources and idle caravans

RatherWatch

Long Swordsman
Apr 8, 2018
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Its frustrating when a villager gets stuck in forest or berries, I occasionally find myself setting 6 vills to chop down trees to free the trapped unit.

Would making it easier for villagers to walk straight through resources hurt the gameplay experience?


Also I think idle caravans could auto-path to the nearest/farthest TC, at least for PvE where most idle caravans are just due to pathing errors / building-interference and not an actual market snipe by the AI.


P.S. I love the game and all the new content and features <3
 
I rarely saw vills stucked into resources but the AI of caravans would be better like in AoM. If you delete a market there the caravans automaticly uses next market. Here they get idle. With better AI it would be easier to redirect them after +20% trade upgrade. Also sometimes caravans get 0 or very low gold count on first track if destination tc was in building state while walking, even when its finished while on the way. I think gold cap should be eliminated and the general gold amount nerfed, so longer tracks really matters, bigger risk bigger reward. So the biggest distance give always more gold imo
 
I seem to be getting a lot of units stuck in resources and buildings lately, like at least once a day.
Even had a berserker clip into a TC and get stuck last night.
Elephant stuck between trees and a lake the day before.

Its happening more often since switching from a 'new gaming-laptop' to an 11 year old laptop with no GPU and a chugging CPU on its last legs.

Its possible this is one of those games where CPU limitations and overheating produce weird path-finding or physics effects.
Or its just a string of bad luck.
 
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