Villagers clipping into resources and idle caravans

Discussion in 'Suggestions' started by RatherWatch, May 21, 2020.

  1. RatherWatch

    RatherWatch Long Swordsman

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    Its frustrating when a villager gets stuck in forest or berries, I occasionally find myself setting 6 vills to chop down trees to free the trapped unit.

    Would making it easier for villagers to walk straight through resources hurt the gameplay experience?


    Also I think idle caravans could auto-path to the nearest/farthest TC, at least for PvE where most idle caravans are just due to pathing errors / building-interference and not an actual market snipe by the AI.


    P.S. I love the game and all the new content and features <3
     
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  3. Equilibrium

    Equilibrium Long Swordsman

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    I rarely saw vills stucked into resources but the AI of caravans would be better like in AoM. If you delete a market there the caravans automaticly uses next market. Here they get idle. With better AI it would be easier to redirect them after +20% trade upgrade. Also sometimes caravans get 0 or very low gold count on first track if destination tc was in building state while walking, even when its finished while on the way. I think gold cap should be eliminated and the general gold amount nerfed, so longer tracks really matters, bigger risk bigger reward. So the biggest distance give always more gold imo
     
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