I hope Shang Civilization makes it way to game in the future
Here is an idea of units that shang will have:
Age 2:
Barracks
+ Pikeman (40 Food) - Effective against Calvary
[Pike] [Cloth Armor] [Soldier Gear]
+ Short Sword Man (30 Food 25 Gold) - Duel Wielding Sword Man, Effective against Infantry
[Sword] [Sword] [Cloth Armor] [Soldier Gear]
Archery Range
+ Composite Bowman (25 Wood 25 Gold) - Long Range Effective against Infantry
[Bow] [Arrows] [Cloth Armor] [Soldier Gear]
Stable
+ Chariot - Melee Chariots effective against Infantry and Priest
[Pike] [Horse Armor] [Soldier Gear]
Age 3:
Barracks
+ Broad Sword Man (60 Food 40 Gold) - Strong Infantry with high defence - Effective against Infantry and Siege
[Sword] [Shield] [Infantry Armor] [Soldier Gear]
Siege Workshop
+ Siege Ram - Deals less damage but has higher amount of base health than other Rams, can also attack other siege units as well as buildings - Very effective against buildings and siege units
[Ram Head] [Siege Armor] [Siege Accesory]
Age 4:
Barracks
+ Halberdiers (90 Food 60 Gold) - Elite Infantry Units Effective against Calvary and Infantry, can charge into enemies
[Halberd] [Infantry Armor] [Soldier Gear]
Archery Range
+ Arbalist (60 Wood 40 Gold) - Area Damage Crossbow Man, Showers arrows at enemies
[Belly Bow] [Arrows] [Cloth Armor] [Soldier Gear]
Stable
+ Cavalier - (90 Food 70 Gold) Effecitve against Calvery and Range, Can charge into enemy
[Halberd] [Horse Armor] [Soldier Gear]
Siege Workshop
+ Flamethrower - Land unit version of Fire Ship has much shorter range compared to other ballistic siege units but also has a area damage- Effective against Buildings, Siege and Infantry
[Firepot] [Siege Throwing Arm] [Siege Armor] [Siege Accessory]
Temple
+ Monks - Converts enemies in short range small AOE range , Heals Allies in combat and can buff allied units -
[Priest Staff] [Cloth Armor] [Priest Accessory]
Buffs - Each Buff is required to be researched and unlocked in Temple to use -
Castle
+ Scorpion - Light, fast and Cheap version of Ballista, very effective against infantry but has shorter base range
[Siege Throwing Arm] [Siege Armor] [Siege Accessory]
+ Trebutchet - Similar to Palantoon, deals more damage and has slightly better base range but more expensive
[Siege Throwing Arm] [Siege Armor] [Siege Accessory]
----------------------------------
Advisors - All Advisor names are working titles
Advisor Global (All Civs can also use)
Lord Lu Bei - All Military Units cost 15/30/45/60% less gold - Age 3
Emperor Wong - Walls and Buildings have 18/22/26/30% more health - Age 3
Lord Wei Ling - Villagers train in 10/20/30/40% Less Time - Age 1
General Sun Jian - Villagers move 3/6/9/12% Faster - Age 2
General Cao Cao - All Ages cost 8/12/16/20% Less - Age 1
Advisor Exclusive -
General Tao Ku Ni - Monks buffs last 10/20/30/40% longer - Age 4
Warleader Guan Yu - Pikeman can deal 25/50/75/100% more damage to Infantry and Range- Age 2
Advisor Special Units -
Chu Ko Nu - Upgraded Version of Arbalist and deals higher AOE and moves much faster
Legendary Advisors -
General Lu Bu - Halberdier and Calverier deal 15% more damage, 20% more health and can deal area damage - Age 4
----------------------
Civilization Notes -
- Shang has two exclusive new weapons called Halberd and Pike
- Shang also uses Belly Bow for their Arbalist range units which was previously exclusive to Greeks
- Shang is the chinese civilization of Age of Empires
- Shang Short-Sword Man is the first playable unit of the game to have two weapon slots unlike the Hypasist which only uses one sword slot- to compromise and balance this advantage they only can use cloth armor
- Flamethrower is inspired by the dragonbreath siege weapon that ancient chinese battles used
- Instead of Houses, Shang have Huts which are a lot cheaper to build but are not as durable as houses since they have half of HP of a house which makes them very vunerable
The Pro's and Con's of Shang Civilization -
Pro's -
- Has a balance of strong infantry, range and siege
- Villagers cost only 20 Food to produce
- Has all Wall and Tower upgrades
- Huts (which replace houses) cost only 25 Wood to build for +5 Population
Con's -
- Lacks anti-range units
- Lacks a few Economy upgrades
- Lacks Priest Units
- Town Centre has less starting HP than all Civs
- Armory upgrades are more expensive
-------------------
Any feedback would be appreciated also let me know how to balance this civ better too
Here is an idea of units that shang will have:
Age 2:
Barracks
+ Pikeman (40 Food) - Effective against Calvary
[Pike] [Cloth Armor] [Soldier Gear]
+ Short Sword Man (30 Food 25 Gold) - Duel Wielding Sword Man, Effective against Infantry
[Sword] [Sword] [Cloth Armor] [Soldier Gear]
Archery Range
+ Composite Bowman (25 Wood 25 Gold) - Long Range Effective against Infantry
[Bow] [Arrows] [Cloth Armor] [Soldier Gear]
Stable
+ Chariot - Melee Chariots effective against Infantry and Priest
[Pike] [Horse Armor] [Soldier Gear]
Age 3:
Barracks
+ Broad Sword Man (60 Food 40 Gold) - Strong Infantry with high defence - Effective against Infantry and Siege
[Sword] [Shield] [Infantry Armor] [Soldier Gear]
Siege Workshop
+ Siege Ram - Deals less damage but has higher amount of base health than other Rams, can also attack other siege units as well as buildings - Very effective against buildings and siege units
[Ram Head] [Siege Armor] [Siege Accesory]
Age 4:
Barracks
+ Halberdiers (90 Food 60 Gold) - Elite Infantry Units Effective against Calvary and Infantry, can charge into enemies
[Halberd] [Infantry Armor] [Soldier Gear]
Archery Range
+ Arbalist (60 Wood 40 Gold) - Area Damage Crossbow Man, Showers arrows at enemies
[Belly Bow] [Arrows] [Cloth Armor] [Soldier Gear]
Stable
+ Cavalier - (90 Food 70 Gold) Effecitve against Calvery and Range, Can charge into enemy
[Halberd] [Horse Armor] [Soldier Gear]
Siege Workshop
+ Flamethrower - Land unit version of Fire Ship has much shorter range compared to other ballistic siege units but also has a area damage- Effective against Buildings, Siege and Infantry
[Firepot] [Siege Throwing Arm] [Siege Armor] [Siege Accessory]
Temple
+ Monks - Converts enemies in short range small AOE range , Heals Allies in combat and can buff allied units -
[Priest Staff] [Cloth Armor] [Priest Accessory]
Buffs - Each Buff is required to be researched and unlocked in Temple to use -
- Incarnation - Increases nearby allies health regeneration by 25 per second for 25 seconds (60 second cooldown)
- Conscription - Increases nearby allies health and damage by 25% for 25 seconds (90 seconds cooldown)
- Benevolence - Increases nearby buildings research and train rate by 50% for 25 seconds (120 seconds cooldown)
- Retribution - Decreases nearby enemy health and damage by 50% for 25 seconds (180 seconds cooldown)
Castle
+ Scorpion - Light, fast and Cheap version of Ballista, very effective against infantry but has shorter base range
[Siege Throwing Arm] [Siege Armor] [Siege Accessory]
+ Trebutchet - Similar to Palantoon, deals more damage and has slightly better base range but more expensive
[Siege Throwing Arm] [Siege Armor] [Siege Accessory]
----------------------------------
Advisors - All Advisor names are working titles
Advisor Global (All Civs can also use)
Lord Lu Bei - All Military Units cost 15/30/45/60% less gold - Age 3
Emperor Wong - Walls and Buildings have 18/22/26/30% more health - Age 3
Lord Wei Ling - Villagers train in 10/20/30/40% Less Time - Age 1
General Sun Jian - Villagers move 3/6/9/12% Faster - Age 2
General Cao Cao - All Ages cost 8/12/16/20% Less - Age 1
Advisor Exclusive -
General Tao Ku Ni - Monks buffs last 10/20/30/40% longer - Age 4
Warleader Guan Yu - Pikeman can deal 25/50/75/100% more damage to Infantry and Range- Age 2
Advisor Special Units -
Chu Ko Nu - Upgraded Version of Arbalist and deals higher AOE and moves much faster
Legendary Advisors -
General Lu Bu - Halberdier and Calverier deal 15% more damage, 20% more health and can deal area damage - Age 4
----------------------
Civilization Notes -
- Shang has two exclusive new weapons called Halberd and Pike
- Shang also uses Belly Bow for their Arbalist range units which was previously exclusive to Greeks
- Shang is the chinese civilization of Age of Empires
- Shang Short-Sword Man is the first playable unit of the game to have two weapon slots unlike the Hypasist which only uses one sword slot- to compromise and balance this advantage they only can use cloth armor
- Flamethrower is inspired by the dragonbreath siege weapon that ancient chinese battles used
- Instead of Houses, Shang have Huts which are a lot cheaper to build but are not as durable as houses since they have half of HP of a house which makes them very vunerable
The Pro's and Con's of Shang Civilization -
Pro's -
- Has a balance of strong infantry, range and siege
- Villagers cost only 20 Food to produce
- Has all Wall and Tower upgrades
- Huts (which replace houses) cost only 25 Wood to build for +5 Population
Con's -
- Lacks anti-range units
- Lacks a few Economy upgrades
- Lacks Priest Units
- Town Centre has less starting HP than all Civs
- Armory upgrades are more expensive
-------------------
Any feedback would be appreciated also let me know how to balance this civ better too
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