Age Of Empires Online Celeste Fan Project will undergo planned server maintenance on the 22nd of December 2024.
-------------- 20:00 CET: The server will stop responding to login requests, meaning you will not be able to log on from this time.
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20:30 CET: Start of maintenance.
-------------- 21:00 CET: Expected end of maintenance.
Roman Arch Construction Upgrade: Now costs 300w/300g, from 300w/300s. Now reduces the Stone Cost of Buildings by -40%, from -35%.
Indian Dock: Cost reduced to 150w, from 200w.
Norse Throwing Axeman Champion: Now grants +20% Attack Rate and +20% Maximum Range. Upgrade Cost increased to 450g, from 300g.
Sparta PvP Updates:
Camp Lagoon and Arabia leave the Ranked Map Pool. Oasis and Swamp Pass take their places. Current Ranked Map Pool:
Equal Footing
Ghost Lake
Treasure Island
Coastal
Persian Quarries
Oasis
Grasslands
Great Lake
Inland
Swamp Pass
Map Updates:
-
Quest Updates:
Run Rudolph Run: Increased the quest's star rating to 4-star, from 3-star.
Art Updates:
-
Champion Mode Changes:
Greeks:
-
Egyptians:
Elephant Archer: Projectile Track Rating increased to 16, from 14. Snare increased to 0.75, from 0.90. Max Spread reduced to 1.25, from 2.0. Spread Factor reduced to 0.02, from 0.04 (meaning they are far more accurate now).
Celts:
-
Persians:
-
Romans:
Scorpio: Cost reduced to 120w/60g, from 125w/65g. Training Time reduced to 19.5s, from 21s.
Roma Invicta: Cost reduced to 250f/250g, from 350f/350g.
S.P.Q.R.: Now reduces Villager Cost and Training Time by -15%, from -10%.
Arch Construction: Now costs 300w/300g, from 300w/300s. Now reduces the Stone Cost of Buildings by -40%, from -35%.
Babylonians:
-
Norse:
-
Indians:
Gada Warrior: Melee-Infantry Armor reduced to 0.20, from 0.30. DPS reduced to 14.5, from 15.
Turanga: Hitpoints reduced to 445, from 460.
Blade Chariot: Hitpoints reduced to 300, from 330. DPS reduced to 35, from 38.
Elephant Archer: Projectile Track Rating increased to 16, from 14. Snare increased to 0.75, from 0.90. Max Spread reduced to 1.25, from 2.0. Spread Factor reduced to 0.02, from 0.04. (Meaning they are far more accurate now.)
Gatherer Elephant: Training Time increased to 28s, from 25s. Gather Rates increased to match the Villager Gather Rate reverts:
Berry Bushes: 2.0, from 1.6.
Huntables: 2.3, from 2.2.
Farms: 2.0, from 1.6.
Wood: 2.3, from 1.8.
Gold: 2.3, from 1.8.
Stone: 2.3, from 1.8.
Fish: 2.3, from 1.8.
Herdables: Gold Trickle Rates increased:
Sacred Cow: Passive Gold trickle increased to 0.10, from 0.08. Shrine Gold trickle increased to 0.12, from 0.10
Sacred Deer: Shrine Gold trickle increased to 0.07, from 0.05
Other Herdables: Passive Gold trickle increased to 0.04, from 0.03. Shrine Gold trickle increased to 0.07, from 0.05
Global:
Villager: Gather Rate changes from 2022 reverted:
Berry Bushes: 0.75, from 0.9.
Huntables: 1.05, from 1.3.
Herdables: 0.8, from 1.0
Farms: 0.75, from 0.9.
Wood: 0.8, from 1.0.
Gold: 0.8, from 1.0.
Stone: 0.8, from 1.0.
Fish: 0.8, from 1.0.
Fishing Boat: Base Gather Rate increased to 1.6, from 1.3.
Market: Cost, Hitpoints and Build Time changes reverted:
Build Time: 50s, from 60s.
Hitpoints: 2250, from 4000
Cost: 250w, from 300w.
Armory: Build Time change reverted.
Build Time: 50s, from 60s.
Fortress: Cost and Hitpoint changes reverted:
Greek/Persian/Celtic/Babylonian/Roman/Indian Fortress: Cost reduced to 300w/400s, from 350w/450s. Hitpoints reduced to 6750, from 7000.
Egyptian/Norse Fortress: Cost reduced to 400w/300s, from 450w/300s. Hitpoints reduced to 5625, from 5750.
Dock: Cost changes reverted:
Greek/Egyptian/Persian/Celtic/Norse/Indian Dock: Cost increased to 150w, from 125w.
Babylonian/Roman Dock: Cost increased to 200w, from 150w.
Military Buildings: Build Time increased to 40s, from 35s. Barracks/Archery Range/Stables/Siege Workshops/Immortal Camp/Praetorium/Shrine/Mahout Camp