Thanks
@bbgambini , I didn't wanna plug my own content!
@PaRa Maybe try getting "carried" through a couple of co-ops of the legendaries you have tried and had a bad experience with? I find that once you learn the map/methods in coop, going back to solo is easier because all the timings from the AI are delayed, and they throw less at you
Most "hardcore" pve'ers waste their gear's potential with things like LoS (On anything other than towers/seige with
huge %ranged, or on your scout, it's a
complete waste. On them, it's a waste if you can micro), getting high level rare/epic defensive rather than mid level rare max utility (gathering, movement benefits) armour/chestpieces on villager/caravan/xports (I realise these are the most inflated items in the game, cost wise, other than legendary build and train time accessories, but this only adds to our argument of running endgame before having Best in Slot) or tunnel visioning on damage% (along with crit usually) on every piece on fighting units (and neglecting the bonus %damage to specific unit types, defensive stats, snare), so despite looking like they're optimally geared for the way they actually play, they're not. Delian Archon's Hammer > Hammer of Kaveh > Divine Hammer of Construction seems to be the consensus amongst PvPers that also PvE. DHoC would only be best if you want to look at having builds around -cost reduction +traintime on units (and possibly cost reduction in build on your unit producing buildings), and building upwards of 20 production facilities and a couple hundred units, or truly relying on tower/fort pushing to win your quests. In saying that, if it's still going to play out as an upgrade over what you currently have, get whatever's cheapest.
Even level 40 rares are enough of a step up over crappy pre40 gear that you'd be fine even in legendaries with it. Get 40rare train time accessories for your tcs and production facilities, and maybe a 40rare or 40epic worker tools as a starter, and the rest just happens as you play I find.