I believe that implementing this would require a huge amount of work under the hood and wouldn't be something we could easily do. It sounds like it would require a massive rehaul of the way the quests are set up.
I agree completely, I'm aware this would be a ridiculous workload, I think though if this was even to be implemented at all, I would just do a small selection of quests to try improving, like say afew 1 stars quests?, but yeh I definitely don't wish to make you guys do more work especially when its not paid work.
Allow me to invite you to the flipside of the issue.
You have added so many new quests to the game, and have given players so much new diversity to the quests they can choose to play.
Prior to this new massive addition of quests, players would play their 6 day quests to get the best rewards, then move on to the others until the 6 days became available again.
Now, with your added quests, there are enough 6 day quests that give the games highest reward output, players simply play the easiest 6 day quests with the games highest rewards, and there are enough of them for players to only play, and grind 6 day quests.
You created this issue by adding more and more quests.
You would also like to introduce a new tier of difficulty level quests to keep the games highest skilled players challenged, and would like them to be rewarded very well for their completion, but you would like to avoid repeating what you did with the 6 days repeatables. Keep in mind, the plan is this new tier of difficult level quests with even higher rewards is going to grow.
How would you handle this?
A very difficult question and i understand this is perhaps the way you guys see this, from my perspective its rather vague and didnt think that far ahead haha.
True we already have so many quests and additionally even if that system implemented it would just add to ways people would take advantage of time/reward efficiency.
Additionally I should have made this clear I think 1-3 star quests would be buffed, theres no real reason to buff 4-5 star quests further when they are already quite difficult for most and only a certain few very skilled players would even think of playing a buffed vok for example. So speaking theoretically only would affect 1-3 star quests, and as I mentioned earlier, perhaps only select afew or even just 1 single quest to make a buffed version and test the waters to see if this system would even work.
Kind of like a trial run I guess?, this is what I would do I think in regards to this system, baby steps rather than going all the way and revamping everything, which as Andy mentioned would just be unreasonable to do. Especially since 1 Would players even want this? 2 Would the devs even want this?, 3 Is it realistic to do?, these are more rhetorical questions. So in conclusion original idea is too much, but small steps could work?
Here are the options for Valley of Kings' rewards that our existing system provides. If there's lots of support to move from a 12 day cooldown to 6 days or 12 hours, we can certainly discuss that. We could implement any of these three options without having to go back and adjust our entire rewards system. It would be easy enough to get it in next patch, assuming everyone was OK with it, including the other Devs.
Otherwise, I'd be willing to discuss with the smarter devs how difficult it would be to create some kind of system where players could spend Coins and/or Empire Points to take a quest out of an existing cooldown. However, before I go down that road and have those discussions, I think we should first confirm that players would even be interested in paying the kind of prices we would need to charge in order to do that. I haven't thought this through so I don't know exactly what we would need to charge to remove a cooldown, but my gut tells me that as VoK awards 20k coins, we would need to charge at least something more than 20k coins -- perhaps 25k or 30k coins.
I would be surprised to learn that players would pay that much to play VoK again, because that would significantly nerf its rewards, and I believe one of the most compelling reasons people play VoK is its rewards. But certainly if people would pay that much to play, I'd be interested in exploring this concept further.
Yup definitely agree on that part whether players would even be interested in first place, I wouldnt wish personally to see quests get nerfed more, but thats just me, I think to combat inflation quest rewards are reasonable currently, I'm not sure, and again economy situation is probably hard for me to say anything on. Though seeing all the inflated prices for stuff is just crazy, Im poor with 1.5 m gold, single items cost so much.
Long post :')