A few more sheets with handy info and tools, I've found them useful for myself, hopefully others will too. For the materials sheet, part of it is based on the PedroAlmedia72 Materials sheet, which was one of the first sheets that got me started on my sheet crazy 
Materials Sheet:
https://docs.google.com/spreadsheet...Ao61pzQyDTPILsaH6f_XTx-fXo/edit#gid=151282293
Tracking: Workshops, Material Recipes and Crafting Schools
Figure out your Coin-to-EP cost for materials via the Alliance quests
Consumables:
https://docs.google.com/spreadsheet...Ao61pzQyDTPILsaH6f_XTx-fXo/edit#gid=563732147
See all the consumables that are accessible, their class, duration, etc and a rough cost estimate based on the material stack costs.
Consumable Unit stats (including Empire ones)
https://docs.google.com/spreadsheet...Ao61pzQyDTPILsaH6f_XTx-fXo/edit#gid=391160061
See all the unit stats for consumables crafted and empire. I've also added a Total health and Total DPS summoned column so you can see how much health and dps you are bringing to the battlefield, its a crude measure, but interesting.
Notes:
- Summon units do not add to your pop! (I forgot to check that for villagers one, will double check that, but for other units no pop cost.
- Tech or milestones that apply to 'all Military units' will generally affect the summon pops. Tech that apply to a named unit will not affect similar type summon units. Armory tech and milestones are typically the ones that affect summon units.
- Wood gathering elephants are treated like Villagers, gain all techs!
- Villager summon gives you more of your existing villagers, including all their gear!
- Summon Palintonons don't have crazy range unfortunately but still nice and is a lot of free pop
Materials Sheet:
https://docs.google.com/spreadsheet...Ao61pzQyDTPILsaH6f_XTx-fXo/edit#gid=151282293
Tracking: Workshops, Material Recipes and Crafting Schools
Figure out your Coin-to-EP cost for materials via the Alliance quests
Consumables:
https://docs.google.com/spreadsheet...Ao61pzQyDTPILsaH6f_XTx-fXo/edit#gid=563732147
See all the consumables that are accessible, their class, duration, etc and a rough cost estimate based on the material stack costs.
Consumable Unit stats (including Empire ones)
https://docs.google.com/spreadsheet...Ao61pzQyDTPILsaH6f_XTx-fXo/edit#gid=391160061
See all the unit stats for consumables crafted and empire. I've also added a Total health and Total DPS summoned column so you can see how much health and dps you are bringing to the battlefield, its a crude measure, but interesting.
Notes:
- Summon units do not add to your pop! (I forgot to check that for villagers one, will double check that, but for other units no pop cost.
- Tech or milestones that apply to 'all Military units' will generally affect the summon pops. Tech that apply to a named unit will not affect similar type summon units. Armory tech and milestones are typically the ones that affect summon units.
- Wood gathering elephants are treated like Villagers, gain all techs!
- Villager summon gives you more of your existing villagers, including all their gear!
- Summon Palintonons don't have crazy range unfortunately but still nice and is a lot of free pop