Hey all,
I've being doing some analysis on gear since I started playing to help me make good choices and I'm trying to knock it into good enough shape to be shared and useful to the community. I'm splitting into a different area at a time and hopefully build up something decent for people.
This first part is on common units, Villagers, Caravans, Fishing boats, Transports and all Buildings. Have a look through the attached sheet and let me know what you think and what mistakes I've made. The maths/analysis is mainly on the right so you might need to scroll your columns a bit to see it all.
https://docs.google.com/spreadsheet...o61pzQyDTPILsaH6f_XTx-fXo/edit#gid=2138260370
Some notes, to give a quick summary and things of interest:
- Not a huge difference in effect between the Kaveh and Divine Construction hammers, but Construction is a bit better.
- Training time is the way to go on villagers, the cheap Goibniu's Mead is almost perfect and if you never upgrade from that you are fine.
- For buildings cost is normally much better than build time, with the exception of Town Center where you need to factor in the extra speed you'll get villagers out in.
- The difference between basic items you get for 1-5k compared to what you can spend 200k on is really minor, talking 1-3 resources per game.
- Storehouses have a decent base line of sight, so if you put LOS gear on them they are pretty nice for a small resource cost.
- 2 villagers build something 25% faster than 1. 3 build it 40% faster, 4 build it 50% faster (ie in half the time). Not much point using more than 4 villagers and if you can be efficient and build with just 1 villager per building then you'll probably save more resources than having max gear on them.
Just to emphasis, this is my review of gear and I think its pretty solid, but its definitely not definitive. Other players have more experience and clever ideas and so parts might need correcting. But if you're new to the game and want to know how to I gear with all these options around, well this should help. Next post will be in a week or two on Norse units. I've also some sheets on materials and gearing while levelling up that I hope to share soon.
Edit: To see more info on items look at:
https://search.projectceleste.com/
https://unitstats.projectceleste.com/
I've being doing some analysis on gear since I started playing to help me make good choices and I'm trying to knock it into good enough shape to be shared and useful to the community. I'm splitting into a different area at a time and hopefully build up something decent for people.
This first part is on common units, Villagers, Caravans, Fishing boats, Transports and all Buildings. Have a look through the attached sheet and let me know what you think and what mistakes I've made. The maths/analysis is mainly on the right so you might need to scroll your columns a bit to see it all.
https://docs.google.com/spreadsheet...o61pzQyDTPILsaH6f_XTx-fXo/edit#gid=2138260370
Some notes, to give a quick summary and things of interest:
- Not a huge difference in effect between the Kaveh and Divine Construction hammers, but Construction is a bit better.
- Training time is the way to go on villagers, the cheap Goibniu's Mead is almost perfect and if you never upgrade from that you are fine.
- For buildings cost is normally much better than build time, with the exception of Town Center where you need to factor in the extra speed you'll get villagers out in.
- The difference between basic items you get for 1-5k compared to what you can spend 200k on is really minor, talking 1-3 resources per game.
- Storehouses have a decent base line of sight, so if you put LOS gear on them they are pretty nice for a small resource cost.
- 2 villagers build something 25% faster than 1. 3 build it 40% faster, 4 build it 50% faster (ie in half the time). Not much point using more than 4 villagers and if you can be efficient and build with just 1 villager per building then you'll probably save more resources than having max gear on them.
Just to emphasis, this is my review of gear and I think its pretty solid, but its definitely not definitive. Other players have more experience and clever ideas and so parts might need correcting. But if you're new to the game and want to know how to I gear with all these options around, well this should help. Next post will be in a week or two on Norse units. I've also some sheets on materials and gearing while levelling up that I hope to share soon.
Edit: To see more info on items look at:
https://search.projectceleste.com/
https://unitstats.projectceleste.com/
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