Celeste Map Pack #2

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Hello there Celeste players!

I'm very happy to bring you another set of Five entirely new PvP and Skirmish Hall maps, made by me and @RecoN! More details below:

SavannahSpotlight.png

InlandSpotlight.png

TwizzletopMountainSpotlight.png

LowlandGrovesSpotlight.png

WateringHoleSpotlight.png

These maps have been added to the Skirmish Hall and the PvP Arena in your Capital City.

Sidenote: If any of you are knowledgeable in RMS map making, please contact us for your submissions. Well made maps will be reviewed and added to the game!

Let us know in the comments what you think of the new maps. If you have any specific map requests from previous Age games, mention it and we will see if it's possible to remake it in AoEO!

Thanks, and game on.

Project Celeste Development Team
 
Nice work fellas! The varied resources, chokes, water and rush distances should come in handy with seeing how the meta really is when taking map factors into account! The shallows wall-off feature on watering hole could get quite interesting, and it's nice seeing maps with water, that don't have so much that control of it outright wins you the game a la coastal or a player/team island map.

One thing I would ask for is a starcraft-styled map in the sense of using terrain-ed off starting bases to have two really close spawns, but a big rush distance (and possibly have the edges of the starting bases in seige distances of another). Players build around the map toward another, rather than directly toward another. Another map I think would be cool would be a macro/greed map, with extra resources at first tc and defendable expansion area behind the base, but with an open mid-map, probably below average rush distance and no big bodies of water or cliffs. Maybe a map or two with no aggressive huntables, and one or two with extra? Just tossing ideas around...
 
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Reactions: Andy P XIII
He's biased because he kicked my tail on it. ;)

Jk. It was awesome! The tweaks are minor enough to make it feel like we haven't lost Black Forest, but good enough to alleviate the concerns of Black Forest (too crowded/passive of a game, etc.). In fact, the game was over early due to Andy's good age 2 push. Well done, indeed!
 
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Reactions: Andy P XIII
They should be, yes.

In order to earn "Bring Your Passport", did you intend for us to only need to complete 20 of the 30 maps?

I ask because the .quest file only has 20 objective entries, but there are now 30 maps vs the original 21. So are playing 10 of the maps intended to be optional (assuming originally one map was optional)? If this is not, here is a fix requiring all 30 maps or just 29.

I play tested the new maps and know that they count towards this hidden quest, so it's not that it has to be specific maps.
 
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Reactions: Ardeshir
Id forgotten to ask this myself! Are map additions going to mean scaling up of Bring your passport requirements ala Kenji's fixes, to cover the increased map pool, or are requirements for Bring your Passport going to stay the same?