consumable

  1. V

    empire consumable

    With new quests that has increase in complexity demands Empire Consumable for average players. bring back x5 stack consumable instead of x3. Also review the original nerfed priests possibly.
  2. t31os

    Scout consumables

    Greeks and Egypt have a convenient scout consumable for spawning a new/fresh scout. It would be nice to see additional consumables for the other civs to spawn scouts or changing the consumable to be non-civ specific so it can spawn the main scout your civ uses. I understand that the empire...
  3. Kenji03

    Empire Consumables: Sell individually instead of in bundles

    I doubt a lot of people use the empire consumables, in my eyes, this is because the cost to try them means committing to a lot of 3. NOTE: I noticed that the quantity was reduced to 3 from 5, with the price of some actually increasing from when the EP launched. So maybe the Project Celeste team...
  4. Z

    New consumables

    I don't know if it is possible to make new craftable consumables or not, but I would like to suggest making consumables similar to workers of the empire and resources of the empire or the other consumables with less effect. something like: name: workers reinforcement common: 2 villagers...