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  1. P

    Help - "City Defense: Reclaimin Sens"

    So if I'm reading you correctly, Vemundr's stats don't change based on your civ, but the stats on your support troops do. I'll have to look at their gear, that might explain my issues.
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    Help - "City Defense: Reclaimin Sens"

    My civs are all currently Lvl 24/25. I can beat this quest fairly easily on my Celts and Greeks, but then on my Egyptians I can't even come close, and then on my Persians I've gotten close a couple of times but can't squeeze out a win. So far I've tried this quest about a dozen times, and I can...
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    Increase starting vault size

    I just thought of a fifth possible method to help with this issue. 5) Change the price of vault expansions so that they all cost the same amount of EP per slot. Under the cost structure designed by Microsoft vault expansions have the following costs. 4 slots, 150 EP = 37.5 EP per slot 8 slots...
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    Increase starting vault size

    Yes, depending on which items you're trying to transfer. 1) If you have equipped an item it cannot be transferred to another civ after that, you have to sell it to vendors to get rid of it. 2) The starting gear for the Persians, Norse and Babylonians can't be transferred or sold, once you move...
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    Increase starting vault size

    While I appreciate that you're trying to be helpful you are, unfortunately, trying to solve the wrong problem. I know that there are lots of players who, when they play games, like to rush to the top level and then fill in the game from there. That could be power-leveling characters in an RPG...
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    Increase starting vault size

    Hey, my previous post got screwed up somehow and I didn't didn't check it after posting to make sure that it went through ok. Not a big deal, just a small apology for the half-completed post. Speaking to your current point, I agree with your thoughts. The reason for my suggestion was that I...
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    Increase starting vault size

    [ Edit: Something went wrong when I posted this and a lot of content got cut off. However, the conversation has moved forward in subsequent posts so there's no reason to try to fix or rehash this post. ] Would it really, does the math add up on that? I'm not asking to be sarcastic, that's a...
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    Increase starting vault size

    I'll give you 2 scenarios, both of which have happened in the last 3 days, and then a 3rd scenario that descibes people who play the game differently from me. Scenario 1: Each time the civs level up The specific scenario yesterday, that lead to making this suggestion, was when my civs (all 6...
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    Increase starting vault size

    The starting vault size of 24 slots was one of those "features" that you often find in F2P games. Game publishers create a "pain point" by using forced scarcity in the hope that players will spend money expand their storage space. This is also why they scaled the expansion price to make the...
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    Empire points: why?

    I think you're really missing the spirit, and the point, of the OP initiating this discussion. Having 6xLvl 40 civ's should not be the baseline for the average player, that is not what the typical/casual player looks like. You're basically as hardcore as someone can get in this game, but...
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    Give the "Crete" & "Cyprus" cities their names

    Not necessarily, making one change doesn't automatically require another change, as long as you use the same logic in every region/civilization. There's nothing wrong with using he current best known name for the zone/civilization/empire, (e.g. Babylon and Egypt) while giving the individual...
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    Give the "Crete" & "Cyprus" cities their names

    Great idea. It gives the game a little more depth and life to use the original names, and it makes the game both more intuitive and fun if the zone & city don't have the same name, any time that another name for the city is available. For example, Babylon/Babylon. The name Babylon comes to us...