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  1. Aryzel

    PvE Redesign-An-Advisor Contest!

    Ign: Aryzel (on discord as Terraryzel) #1 boring option Stables and archery ranges cost 25% less. Reason: fits in style of ages 1 and 2 advisors, as age 1 we have barracks discount as that is what you build in age 1 and with this you also have discount on what you'll start building in age 2...
  2. Aryzel

    Guides Part 9 - Celts and Babylonians gearing

    yep, fixed that and a couple of other things people suggested on discord
  3. Aryzel

    Guides Part 9 - Celts and Babylonians gearing

    Last two civs are now up Celts https://docs.google.com/spreadsheets/d/1xCkXoCYnAp4Ms1vCSAo61pzQyDTPILsaH6f_XTx-fXo/edit#gid=704815800 Babylonians https://docs.google.com/spreadsheets/d/1xCkXoCYnAp4Ms1vCSAo61pzQyDTPILsaH6f_XTx-fXo/edit#gid=1245634181 Suggestions and fixes welcome as always to...
  4. Aryzel

    Weekly Blog #30: Roman Advisors

    To echo here something that Exalted said on discord, suggest for Crassus that the more gold be changed to caravan move speed (and lower % obviously) as more gold menchanic requires a particular market placement which means you either position for the extra gold and be less effienient in age 2-3...
  5. Aryzel

    Weekly Blog #30: Roman Advisors

    Advisors look cool, almost over powered compared to advisors in other civs, but testing will show that up and can be tuned
  6. Aryzel

    Age 1 advisors

    Did a few tests: Lumberjack Thutmose Tested: Gives 8% faster gather rate for wood and also 8% more capacity for wood, no conservation of wood. Net Maker Aapep Tested: Gives 12% faster gathering from fish,berries huntables, no capacity increase and no conservation. Rockhound Erastos Tested...
  7. Aryzel

    Age 1 advisors

    Ya, get that, and picking what feels good is definitely solid approach. I've being using Philon for ages now myself too. Wanted to make it more clinical though, figure out if there are real differences or if its close enough that personal choice is main deciding factor. Will post info and...
  8. Aryzel

    Age 1 advisors

    I used to think that too @SAAD about philon, but i'm starting to question if its really true. If you have a divine construction hammer and the 8% build speed milestone, a barracks builds in 23.1sec, Mason on top of that only brings it down to 18.5 sec, just 4.6sec longer per barracks for...
  9. Aryzel

    Age 1 advisors

    good points all, i need to do some more analysis/tests, its tricky to cover all the side effects.
  10. Aryzel

    Age 1 advisors

    Hey all, Was doing a first look at the age 1 advisors, analysing their strengths value. Before i do more it would be cool to hear what other people think, calculated or experienced. Apprentice Mason Philon - 20% build time. - 5-6sec on TC, leading to ~250 resources over time from earlier...
  11. Aryzel

    How to win your first few games and cheese your first few greats

    Going to tag onto Ardeshirs guides with some notes I've gathered for myself in trying to improve my pvp game. Note that I'm not a good pvp player, so these notes are more what I hope will be a guide to help me become a good player. Data was gathered from watching and pausing good pvpers games...
  12. Aryzel

    Gear Guide - Part 1 - Shared Units and Buildings

    Thats a good point on LOS for fortresses, I've mainly played Norse and Celts so didn't think of it that way, will do a pass on updating the sheets once i've last 2 civs done. I've done some tests with caravans but have a bit more to do on testing effectiveness of various stats for those guys...
  13. Aryzel

    Making Legendaries from your Crafting Schools

    Fair enough, I do trust how you and rest of the dev team are making changes, so don't mind waiting, just wanted to point out what I felt might be a problem that could be improved.
  14. Aryzel

    Guide - Part 4 - Milestones (needs input)

    Roman milestones added now
  15. Aryzel

    Making Legendaries from your Crafting Schools

    sorry for hijacking this thread a bit BamBam, was going to make a post about this next week and kinda jumped in here a bit instead.
  16. Aryzel

    Making Legendaries from your Crafting Schools

    Another solution is new recipes, perhaps in between the old epics and new Legendary ones, in terms of materials needed. There are some item gaps in the drop tables where there is no lvl 40 epic items (like scout spyglass) could make those crafted and have a different proportion to the existing...
  17. Aryzel

    Making Legendaries from your Crafting Schools

    It might be improvement (and i know proportions are same as original epic recipes) but can't call it good when over 60% of the normal epic materials can't be used no matter how much you want to use them. You can buy stacks for 500c at the moment. The season events were a fix, but if there will...
  18. Aryzel

    Making Legendaries from your Crafting Schools

    If there were 4 seasonal events and all had the hand-ins then that might be sufficient, but if thats going to be a bit random, or have long gaps, then adjusting the recipes makes sense. BTW, this isn't a big issue, just a pet peeve of mine, don't like bad system design
  19. Aryzel

    Making Legendaries from your Crafting Schools

    Or as Jeinx said above: Now the problem has just shifted to the other side. The normal epic materials are vendor trash. I just think the proportions in the Legendary recipes should be adjusted, maybe bit by bit, to find a balance where value doesn't go to vendor price.
  20. Aryzel

    Making Legendaries from your Crafting Schools

    Ah, but the overall system produces the waste, the selling/transfers between players just moves it around but doesn't change the overall numbers. 62.5% of all normal epic materials have to go to vendor or season event hand-ins, they can't go anywhere else.