I am trying to weigh crit versus damage on the horn (25%crit vs 37% damage ish on mine).
Clearly the damage horn would give a higher average damage, but the woad raiders strategy seems to favor charge, burst and die rather than living long enough to average out the damage (Does charges even crit?).
Is it worth to sacrifice 12-13% average damage to focus on the strategy (like some archers sacrifice damage for range even if not quantified on the item in this case)?
When I play, I prefer crit and feel it to be more effective, but I might be biased.
What is the concensus on this if there's one?
Clearly the damage horn would give a higher average damage, but the woad raiders strategy seems to favor charge, burst and die rather than living long enough to average out the damage (Does charges even crit?).
Is it worth to sacrifice 12-13% average damage to focus on the strategy (like some archers sacrifice damage for range even if not quantified on the item in this case)?
When I play, I prefer crit and feel it to be more effective, but I might be biased.
What is the concensus on this if there's one?