The Northern Hold quests of Defending/Reclaiming/Conquering Cities can be very hard in solo-play and requires a lot of hand-eye coordination! Luckily this guide will help makes things easy.
First, choose your Civilization. Each Civilization has access to a "counter-infantry, counter-ranged, and counter-cavalry." They do not specifically have to be the same unit type to counter themselves as you can see in some cases. I'll also rate the difficulties. You begin 2 of each unit as you begin your quest.
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Civilization|Difficulty|Infantry|Ranged|Cavalry
Greeks|Easy|
Egyptians|Easy|
Persians|Wholesome|
The Celts|Wholesome|
Babylonians|Easy|
The Norse|Hard AF|
Romans|Easy AF|
Indian|Easy|
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Here are the upgrades given to you in this questline.
Now select your advisors! You can only select up to Age 3 Advisors from Age 1. So choose wisely!
Recommended Age 1 Advisor Options
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Lucky Lookout Leucon: Scouts move faster, are more resistant to pierce damage, and have more health. (Vemundr and Beorix are counted as Scouts). Ask a Level 40 Friend to buy them in Rome for you!|General Leonnorios: Spearman gains bonus damage (only applicable if your Civilization above can field spearmen).[/table]
Recommended Age 2 Advisor Options
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Lord Eochaid Muighmedon: All upgrades cost less gold! (Units excluded here sadly). |Herbal Healer Hyginus: Infantry can regenerate health.|King Narmer: Cavalry can regenerate health.|Trainer Conall: Infantry, Ranged, and Cavalry can regenerate health.[/table]
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Professor Socrates: Identical to Lord Eochaid Muighmedon, but research faster as well.[/table]
Professor Socrates: Identical to Lord Eochaid Muighmedon, but research faster as well.[/table]
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Camel Rider Userhet: Camel Riders deal more damage, deal more bonus damage against cavalry units and have more health.
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Camel Rider Userhet: Camel Riders deal more damage, deal more bonus damage against cavalry units and have more health.
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Recommended Age 3 Advisor Options
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Horse Whisperer Lohrasb: Cavalry is more resistant to melee-infantry damage.|Camel Whisperer Hathor Cavalry is more resistant to pierce damage and deal bonus damage vs ranged.[/table]
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King Tisamenos: Hypaspists are more resistant to pierce damage and have more health.[/table]
King Tisamenos: Hypaspists are more resistant to pierce damage and have more health.[/table]
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Lucius Licinius Lucullus: Eques has more health.
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Lucius Licinius Lucullus: Eques has more health.
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Harjar Commander Havard: Harjars are resistant to pierce, crush, and splash damage.|Bear Hunter Torhild: Skirmishers attack farther and move faster.[/table]
Harjar Commander Havard: Harjars are resistant to pierce, crush, and splash damage.|Bear Hunter Torhild: Skirmishers attack farther and move faster.[/table]
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Sanjay, Collector of the Scrolls: All Military units train in less time|Devi Maitreyi: Turangas deal more damage to Cavalry units, have more health and move faster.[/table]
Sanjay, Collector of the Scrolls: All Military units train in less time|Devi Maitreyi: Turangas deal more damage to Cavalry units, have more health and move faster.[/table]
Now how do you play the maps? Use your hero to capture towers and treasury. Slowly build up a composition of infantry+cavalry or ranged+cavalry or infantry+ranged. Your hero unit can deal with the massive influx wave of units. Don't be too attached to getting all the Victory Towers early and most importantly... don't let the enemy divide and conquer your defenders. Your defenders only need to survive long enough for the bulk of your army to arrive in time.
Cooperate with a partner, the quest gets much easier! There's not really much to say!
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