With the 3rd Advisors rework coming up, I’m here to post a number of suggestions for various advisors that have been underpreforming for quite some time now in relation to other more meta advisors.
Links to previous Advisor reworks.
https://forums.projectceleste.com/threads/advisor-balance-changes-and-reworks.4453/
https://forums.projectceleste.com/threads/advisor-balance-changes-and-reworks-set-2.4945/
https://forums.projectceleste.com/threads/new-advisors-set-3-advisor-reworks.5123/
A1 Advisors:
1: Lucky Lookout Leucon - An advisor who has seen a large number of buffs over time, Lucky Lookout Leucon is in a rare, awkward position where he doesn’t offer any direct military or economic buff, but instead provides a utility buff by increasing both the power of the Scout - Survivability, speed, LoS, with a recent addition to increasing the LoS of buildings. Despite having one of the larger descriptions with his affect, and having the most number of modifiers, Lucky Lookout Leucon is still essentially one of the worst advisors, really being only useful on Bell Come Home, shaving ~6 seconds off completion time there.
I suggest just removing all the other benefits to Lucky Lookout Leucon, and instead having him directly make Scouts and Watch Posts incredibly resistant to damage - Either via vastly increasing their HP pool, giving them incredible amounts of regeneration, or making them highly resistance to damage - 4x the HP, 35 health/second regen, or .75 baseline armor vs everything.
2: Odysseus - Another heavily underutilized advisor that gives a 15% cost reduction to barracks, he is in dire need of a buff - You have to build an incredible amount of barracks to even beat out advisors like Irene or even Weylin, not mentioning mainstream advisors like Zephyros or Philon. I suggest buffing the cost reduction to 50%, and giving him an additional 50% build time reduction for barracks.
3: Rockhound Erastos - One of the specific-resource A1 advisors, Rockhound Erastos provides the largest bonuses to gathering. Unfortunately, he’s also among the most useless. I personally would suggest upping his conservation to a full 100% - Miner Kleon alone provides 1200 extra gold from gold mines, whereas Erastos only provides roughly 500 stone from stone mines. And unlike Miner Kleon who is quite strong on maps where you can’t make caravans, there aren’t really any maps in which you absolutely need all that excess stone. I would also suggest buffing the amount of stone carrying to 50% as well if not more, since Zephyros also provides 25% extra stone carry.
4: Net Maker Aapep - Another specific resource A1 advisor that’s also incredibly niche. I again suggest similar changes akin to Rockhound Erastos - Vastly increased conservation (Aapep should allow a player to continue to harvest berries and herdables well into A4 purely from conservation), increased carry, and perhaps even increased gathering speed on fish and berries.
Prince Niall Muighmedon - To get his impact to be anywhere near that of other advisors, you have to make an absolutely absurd amount of storehouses. And even though he was altered to affect Ox Carts, he has even less impact on Babylon because - You can’t actually make that many Ox Carts due to their population impact. Thus, I suggest both buffing Niall’s cost reduction (90%), build time reduction (90%), and giving Ox Carts 0 population (Maybe add a build limit to Ox Carts, say 30, to prevent things like ppl making 9000 Ox Carts)
Survivalist Agathon - An advisor that’s almost good. I think buffing the cost reduction to 30/35% would be enough to place him as a top A1 advisor alongside Zephyros/Philon.
Closet Organizer Irene - Once the actual math was done on her economic impact vs Zephyros/Philon, Irene slipped down the tier list - A decent enough advisor for new players, you’ll still eventually want to get Zephyros or Philon instead. I suggest also applying her 75% bonus to the train time of storehouse technologies - It’s not a gargantuan impact to eco, but Irene doesn’t need a gargantuan impact to eco.
Good Shepherd Shahriyar -Clunky in his first iteration, still clunky now. I suggest moving Sheep spawn from TCs to Houses and Longhouses - This solves many issues with the current version such as scalability (requiring A4 for maximum affect, inability to keep up with food requirements for a spamming army, less effective in early ages), smoothness of play (Sheep going everywhere during the early game due to shared rally) as well as opportunity cost (Sheperd is currently in a weird position where early game, Aapep is better, and late game you either can directly trade for food if your food requirements aren’t high, or you have to build farms anyway if your food requirements are high).
I believe most other A1 advisors are pretty solid, either as a niche (Finnbar, Kleon, Leonnoris, Thutmose, Weylin) or just overall power (Philon, Zephyros)
Links to previous Advisor reworks.
https://forums.projectceleste.com/threads/advisor-balance-changes-and-reworks.4453/
https://forums.projectceleste.com/threads/advisor-balance-changes-and-reworks-set-2.4945/
https://forums.projectceleste.com/threads/new-advisors-set-3-advisor-reworks.5123/
A1 Advisors:
1: Lucky Lookout Leucon - An advisor who has seen a large number of buffs over time, Lucky Lookout Leucon is in a rare, awkward position where he doesn’t offer any direct military or economic buff, but instead provides a utility buff by increasing both the power of the Scout - Survivability, speed, LoS, with a recent addition to increasing the LoS of buildings. Despite having one of the larger descriptions with his affect, and having the most number of modifiers, Lucky Lookout Leucon is still essentially one of the worst advisors, really being only useful on Bell Come Home, shaving ~6 seconds off completion time there.
I suggest just removing all the other benefits to Lucky Lookout Leucon, and instead having him directly make Scouts and Watch Posts incredibly resistant to damage - Either via vastly increasing their HP pool, giving them incredible amounts of regeneration, or making them highly resistance to damage - 4x the HP, 35 health/second regen, or .75 baseline armor vs everything.
2: Odysseus - Another heavily underutilized advisor that gives a 15% cost reduction to barracks, he is in dire need of a buff - You have to build an incredible amount of barracks to even beat out advisors like Irene or even Weylin, not mentioning mainstream advisors like Zephyros or Philon. I suggest buffing the cost reduction to 50%, and giving him an additional 50% build time reduction for barracks.
3: Rockhound Erastos - One of the specific-resource A1 advisors, Rockhound Erastos provides the largest bonuses to gathering. Unfortunately, he’s also among the most useless. I personally would suggest upping his conservation to a full 100% - Miner Kleon alone provides 1200 extra gold from gold mines, whereas Erastos only provides roughly 500 stone from stone mines. And unlike Miner Kleon who is quite strong on maps where you can’t make caravans, there aren’t really any maps in which you absolutely need all that excess stone. I would also suggest buffing the amount of stone carrying to 50% as well if not more, since Zephyros also provides 25% extra stone carry.
4: Net Maker Aapep - Another specific resource A1 advisor that’s also incredibly niche. I again suggest similar changes akin to Rockhound Erastos - Vastly increased conservation (Aapep should allow a player to continue to harvest berries and herdables well into A4 purely from conservation), increased carry, and perhaps even increased gathering speed on fish and berries.
Prince Niall Muighmedon - To get his impact to be anywhere near that of other advisors, you have to make an absolutely absurd amount of storehouses. And even though he was altered to affect Ox Carts, he has even less impact on Babylon because - You can’t actually make that many Ox Carts due to their population impact. Thus, I suggest both buffing Niall’s cost reduction (90%), build time reduction (90%), and giving Ox Carts 0 population (Maybe add a build limit to Ox Carts, say 30, to prevent things like ppl making 9000 Ox Carts)
Survivalist Agathon - An advisor that’s almost good. I think buffing the cost reduction to 30/35% would be enough to place him as a top A1 advisor alongside Zephyros/Philon.
Closet Organizer Irene - Once the actual math was done on her economic impact vs Zephyros/Philon, Irene slipped down the tier list - A decent enough advisor for new players, you’ll still eventually want to get Zephyros or Philon instead. I suggest also applying her 75% bonus to the train time of storehouse technologies - It’s not a gargantuan impact to eco, but Irene doesn’t need a gargantuan impact to eco.
Good Shepherd Shahriyar -Clunky in his first iteration, still clunky now. I suggest moving Sheep spawn from TCs to Houses and Longhouses - This solves many issues with the current version such as scalability (requiring A4 for maximum affect, inability to keep up with food requirements for a spamming army, less effective in early ages), smoothness of play (Sheep going everywhere during the early game due to shared rally) as well as opportunity cost (Sheperd is currently in a weird position where early game, Aapep is better, and late game you either can directly trade for food if your food requirements aren’t high, or you have to build farms anyway if your food requirements are high).
I believe most other A1 advisors are pretty solid, either as a niche (Finnbar, Kleon, Leonnoris, Thutmose, Weylin) or just overall power (Philon, Zephyros)
Last edited: