How are those Blender learning sessions coming along?With April fools over we can return to the topic at hand with all the seriousness it deserves! It’s a lot of seriousness btw if anyone ever doubted
How are those Blender learning sessions coming along?With April fools over we can return to the topic at hand with all the seriousness it deserves! It’s a lot of seriousness btw if anyone ever doubted
That’s a great idea. We sorta have them earmarked to go in the Phoenicians, were we to ever make them. So we are holding them in our pocket. We don’t actually have the unit made, either. But we pretty much know everything about them. We even know what their unit portrait looks like.Numidians would be an interesting choice for African missions. Put that Numidian cavalry unit to work.
Hi all, sorry I arrive late to party xD
I strongly believe some of the listed "Civs" around are in a way present, would be nice to see them as minor enemy faction and to even have "skins", vainity or normal set that gave their appearence.
That said:
- Gauls & Thracians: Are similiar since they are from the called "celtic" group. And we already have Celts.
- Iberian tribes: Would be nice to see them, but I feel they are somewhat like celtics.
- Germanic Tribes: same as above, we got "vikings" that for many are part of the germanic group, it would work a skin, vanity or set and would be nice.
- Nubians: they are already as enemy minor faction no? They are basically part of the Egyptian, so unfortunatly as a faction would be much difference from egyptian. As above, skin, vanity, etc.
- Xiongnu, Chinese, Japanese: Would be nice but they are pretty far, plus much of the civs didnt contact each other.
- Olmec, Mayans: same as above (xiongnu, chinese, japanese).
Scythians (Huns & Mongols): Well huns and mongols came way after all this civs so out of the question, but scythians would be nice, since they are were "nomads" allowing to introduce new gameplays.
- Indians: they could be a civ, not that I personally would like to see them.
- Hititas and Phoenician: For me they are in some way present in the game, since babylon uses 3 person chariots, could be a skin, vanity or set. Plus Persians also dominated the area, thus persian have Babylonian, Hitite and Scythian units. And Phoenician ships.
Carthigians: (I think we agree, that carthage is the favorite). Could have a nice gameplay, economy based on gold, and gold gathering bonus, trough trade or other activites.
All in all, Carthage was mix of many things:
- Trade routs: In general, bonuses to trading, buying/selling market/dock.
- Bonus to ships (since they had before Romans beat them, the best navy), had a chain production, in which several people produced parts of the ship and then they assemble it. Ships are build faster.
- Land only maps Penalties: Map/historically, most of their settlements were near coast (their army was crap, thus hired mercs). In other words I would agree to make them weaker if there are no water.
PD: Walls were mention, but Carthage in general was not a defensive civ, and their 3 walled thing was only in carthage...
- Greek, Roman & Persian ships: Originally were from "levantine" region, which was lather added by Persian Empire, had ships like greek ones (trirremes), but eventually advanced and Romans stole from them and beat them.
- Had the greek system of levying citizens as hoplites, that to what their conflicts with syracusse show they werent very good. And as athens wealty citizens either were officers or Cavalry.
- Due their surplus of trading (gold) could hire mercenaries constantly. So as bonus, to hire mercs (Celtic/Italians/Iberians/Numidian) that cost gold only and dont use pop.
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