Alliance unique in-game tech/units/buildings

NIGan

Villager
Nov 15, 2019
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Hello everyone,,
Here's an idea to make the players feel more involved with the alliance they choose.

Instead of just getting the passive bonuses, it could be made so that the player gets to create some unique units, buildings or even the chance to develop unique tech.
showbox.bio/ tutuapp.uno/ https://vidmate.vet/
An example could be choosing Carthage and unlock the training of the priests of Baal in the temple/town center/etc. with different bonuses from (maybe stronger than?) conventional units.
 
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Excuse me, sir, but you can't choose Alliance in Celeste. The whole Alliance War feature is switched off. No Alliance restricted gears, no passive bonuses, nothing. You can visit all 3 cities and buy all gears. However, it would be nice to see some quests with or against those Alliances. ;)
 
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Hello everyone,,
Here's an idea to make the players feel more involved with the alliance they choose.

Instead of just getting the passive bonuses, it could be made so that the player gets to create some unique units, buildings or even the chance to develop unique tech.
https://showbox.bio/
An example could be choosing Carthage and unlock the training of the priests of Baal in the temple/town center/etc. with different bonuses from (maybe stronger than?) conventional units.

Thank you my issue has been solved,...
 
I think buildings such as forts, towers and town centers should profit from the armory pierce damage upgrades, but the damage number displayed in the unit sheet does not change.