You asked about input about remaking old quests for events. I think it's really good to fill out with more quests, but some thoughts:
1) Don't let them remove quests unique for the event, make sure they are the main event-quests
2) Perhaps put in some extra "secondary" objectives to make a bigger challenge.
3) I'm glad if the event-quests don't feel to stressful, so if there is a timer I prefere if it's a secondary objective and not a "must make all before X time".
A general question - why isn't all the Chest-guards event-based? Looks more fun
I just meant that the events should still have their own special quests, and not only concist of old ones reshaped. Was trying to find a way to say it short, changed a couple times, but still got messy I guess