So I have been playing around, and I like advisor units, BUT when you reach lvl 40 or even before they lose their edge, which mostly is a higher attack and health and a different visual. Thus my suggestion is a rework:
Greece:
Replacers
Upgrades a basic unit into another with bonuses
Phalanx Commander Herculos: (Age II)
Upgrades Spearman to Phalanx, gaining:
+70 hp, + 4 damage, +10% damage vs infantry/cavalry, + 20 % mele vs infantry/cavalry(armour), + attack range.
Now can be recruited in the fortress.
Pezhetairoi Commander Tumerok: (Age III)
Upgrades Hyspapista to Pezhetairoi, gaining:
+70 hp, + 4 damage, +20% damage vs infantry, + 10 % mele vs infantry (armour), +10% pierce armour.
Now can be recruited in the fortress.
Hetairoi Commander Jason: (Age IV)
Upgrades Hypikon to Hetairoi, gaining:
+10% movement speed, +6 damage, +10% armour (pierce/crush), Gain the ability of charging (like baby).
Now can be recruited in the fortress.
Addition:
Instead of beeing Advisors to have this units already in-game
Somathopylax Commander Matius:
As the Chief in Norse Civ. A unit (commander) limited to 1, boost armor +20%
Heliopolis Engineer Medias:
A siege unit like baby one, which hold units inside to boost its attack.
(Would use baby as ref, since there aint need to have new models or so, etc.)
Egypt
Replacers
Upgrades a basic unit into another with bonuses
Master of Chase Namor (Age IV)
Upgrades Elephants and Archer Elephants to War Elephants, gaining:
Elphants, +20% armour (pierce/crush)
Archer Elephants, +200 hp, Can carry units to boost attack and have area attack (like persian towers).
Special: Now can be equiped by Persian and Greek civs, gaining 2 new units, Elephant archer and Elephant.
Blademaster Khaba (Age II)
Upgrades Axeman to Royal Axeman, gaining:
+40 hp, 4 damage, +20% mele vs infantry (armour), gains area attack like berserkers.
Now can be recruited in the fortress.
The Roamer Djer (Age III)
Upgrades Camel Rider to "Tuareg", gaining:
+70 hp, +10% mele vs infantry (armour), +10% pierce armour, +10% damage vs mele.
Addition:
Instead of beeing Advisors to have this units already in-game
Nehkbet Protector of the Lost (Age III)
Medjay unit, (a persian immortal) can attack mele or ranged attack.
Nynetjer, Lord of the Hunt (Age II)
Archer unit, (persian archer).
Explanation: Most of the unique units as stated before lose their usefullness atfer lvl 30 due not having gear slots mostly. For greece the 4 unique units were just "royal" versions of their counterpart, and were all used by Alexander the Great.
I believe some models can be reused to have certain units in certain civs, since Persia conquered Babylon and Egypt and then Macedonia conquered Greece and Persia, they both should have Elephants.
Greece:
Replacers
Upgrades a basic unit into another with bonuses
Phalanx Commander Herculos: (Age II)
Upgrades Spearman to Phalanx, gaining:
+70 hp, + 4 damage, +10% damage vs infantry/cavalry, + 20 % mele vs infantry/cavalry(armour), + attack range.
Now can be recruited in the fortress.
Pezhetairoi Commander Tumerok: (Age III)
Upgrades Hyspapista to Pezhetairoi, gaining:
+70 hp, + 4 damage, +20% damage vs infantry, + 10 % mele vs infantry (armour), +10% pierce armour.
Now can be recruited in the fortress.
Hetairoi Commander Jason: (Age IV)
Upgrades Hypikon to Hetairoi, gaining:
+10% movement speed, +6 damage, +10% armour (pierce/crush), Gain the ability of charging (like baby).
Now can be recruited in the fortress.
Addition:
Instead of beeing Advisors to have this units already in-game
Somathopylax Commander Matius:
As the Chief in Norse Civ. A unit (commander) limited to 1, boost armor +20%
Heliopolis Engineer Medias:
A siege unit like baby one, which hold units inside to boost its attack.
(Would use baby as ref, since there aint need to have new models or so, etc.)
Egypt
Replacers
Upgrades a basic unit into another with bonuses
Master of Chase Namor (Age IV)
Upgrades Elephants and Archer Elephants to War Elephants, gaining:
Elphants, +20% armour (pierce/crush)
Archer Elephants, +200 hp, Can carry units to boost attack and have area attack (like persian towers).
Special: Now can be equiped by Persian and Greek civs, gaining 2 new units, Elephant archer and Elephant.
Blademaster Khaba (Age II)
Upgrades Axeman to Royal Axeman, gaining:
+40 hp, 4 damage, +20% mele vs infantry (armour), gains area attack like berserkers.
Now can be recruited in the fortress.
The Roamer Djer (Age III)
Upgrades Camel Rider to "Tuareg", gaining:
+70 hp, +10% mele vs infantry (armour), +10% pierce armour, +10% damage vs mele.
Addition:
Instead of beeing Advisors to have this units already in-game
Nehkbet Protector of the Lost (Age III)
Medjay unit, (a persian immortal) can attack mele or ranged attack.
Nynetjer, Lord of the Hunt (Age II)
Archer unit, (persian archer).
Explanation: Most of the unique units as stated before lose their usefullness atfer lvl 30 due not having gear slots mostly. For greece the 4 unique units were just "royal" versions of their counterpart, and were all used by Alexander the Great.
I believe some models can be reused to have certain units in certain civs, since Persia conquered Babylon and Egypt and then Macedonia conquered Greece and Persia, they both should have Elephants.