types of armor

RacketyPurse

Champion
Oct 22, 2018
80
36
18
39
Italy
Sorry for my ignorance or misunderstanding but i cared about wanted to understand one thing, what is the difference between Crush Armor and Splash Damage Reduction, both are armor used to counteract the shots of siege, ballistic, catapults?
The Bonus Damage Protection, does it work for any hit received by any enemy unit?
if I am not very indiscreet I could ask if someone could write / draw a graph with more technical explanations.
Some like Cavalry Bonus Damage, Infantry Bonus Damage, Melee-Cavalry Armor, Melee-Infantry Armor etc. are understanding since the word itself makes you understand it, but others is not quite so clear, and if you have the game translated into your language a sometimes it tells you something else.
 
Crush armor is pretty much the same thing as pierce/infantry/cavalry armor, it reduces dmg taken from crush dmg sources such as ballista and catapult.
Splash dmg reduction is like armor but it works only if the dmg is from area dmg source, this includes units like ballista, catapult, berserker, champion etc. It makes your units in masses less vulnerable to such units.
Bonus dmg protection works against any unit if the unit has bonus dmg against its target type
 
theoretically, as I suspected, however, I also liked to listen to someone else's opinion. I had tried to deal with this discord discussion, but I was ignored. If someone else has something to add that I can instruct on certain other things, I am all ears
 
thank you I found it really useful and instructive for a passionate person in having to insert the right object to the appropriate unit