I've been harvesting data from the game and noticed a few anomalies when looking at the traits data.
There are two banner items that have a health stat, but the entries for the stat in the traits file has the following property.
DBIDs: 2381, 2386
.
Belly Bow of the Master Hunter has a weird property on it's movement speed effect.
DBID: 2268
And there are 3 items that have bonus damage vs infantry but seem to have superfluous action properties.
DBIDs: 1485, 1596, 1811
None of these seem to be specifically unique cases as other items with those stats don't have those properties and guessing they are minor errors/oversight or have some hidden significance i'm unware of.
There's also a few weird numerics inside the XML effect tags on some Celeste specific items.
DBIDs: 2312, 2313, 2329
They don't seem to factor into stat calculations, at least not on the display side.
Reporting for the sake of reporting, if all the above is intentional and doing something i'm unware of, feel free to disregard.
There are two banner items that have a health stat, but the entries for the stat in the traits file has the following property.
DBIDs: 2381, 2386
Code:
damagetype="Ranged"
Belly Bow of the Master Hunter has a weird property on it's movement speed effect.
DBID: 2268
Code:
action="RangedAttack"
And there are 3 items that have bonus damage vs infantry but seem to have superfluous action properties.
DBIDs: 1485, 1596, 1811
Code:
action="RangedAttack"
and
action="MeleeAttack"
None of these seem to be specifically unique cases as other items with those stats don't have those properties and guessing they are minor errors/oversight or have some hidden significance i'm unware of.
There's also a few weird numerics inside the XML effect tags on some Celeste specific items.
DBIDs: 2312, 2313, 2329
Code:
0.891 0.0731
0.4902
0.3397
They don't seem to factor into stat calculations, at least not on the display side.
Reporting for the sake of reporting, if all the above is intentional and doing something i'm unware of, feel free to disregard.