I've been harvesting data from the game and noticed a few anomalies when looking at the traits data. There are two banner items that have a health stat, but the entries for the stat in the traits file has the following property. DBIDs: 2381, 2386 Code: damagetype="Ranged" . Belly Bow of the Master Hunter has a weird property on it's movement speed effect. DBID: 2268 Code: action="RangedAttack" And there are 3 items that have bonus damage vs infantry but seem to have superfluous action properties. DBIDs: 1485, 1596, 1811 Code: action="RangedAttack" and action="MeleeAttack" None of these seem to be specifically unique cases as other items with those stats don't have those properties and guessing they are minor errors/oversight or have some hidden significance i'm unware of. There's also a few weird numerics inside the XML effect tags on some Celeste specific items. DBIDs: 2312, 2313, 2329 Code: 0.891 0.0731 0.4902 0.3397 They don't seem to factor into stat calculations, at least not on the display side. Reporting for the sake of reporting, if all the above is intentional and doing something i'm unware of, feel free to disregard.