Suggestion wall

capiqua

Villager
Jun 30, 2022
4
3
3
49
001.windows stores. It is more comfortable to also have the treasure window:
a(now):

b(add icon):

c(suggestion. when you press the coins icon, the treasure window is retractable. this helps to visualize how many coins you have):


002. Treasury and Capital Report, are the same:


003. choose your civilization. It's a very good tool, but it's only there when you choose civ. There should be a link in the city UI:

maybe replace it with the treasure window, the central civ icon. there are times when you have to see a website to wait until you have the resources.

004. QuestMap. needs some changes.

It's overwhelming when you hit 40. You're presented with various quest groups.

-The first left column shows the quest that we have selected.

-The second right column shows us the cities that we have selected.
repeatable-icon is repeated ad infinitum, therefore I suggest that each quest be identified with an icon,
lower icons
(no unselected, finished, classic, legendary, challenge, elite, champion (thunder), coop, shop, cooldown, reward (this should replace secondary quest example: kill wolves), repeatable-icon (this icon should be replaced by the other ones above)

example: if we press the yellow exclamation icons, elite, challenges: the yellow, elite, challenges quest appear. this way we can play with this. if we want to search only for stores, stores appear. If we want quests to appear on cooldown, they will appear with a time next to them.
These quests on cooldown do not appear on the map or the cities, they only appear here.

-Map. Most of the city icons can be grouped, for example the Romans, they have Rome, Capua, Army Camp. Another group is that of carthago, imhotep, delos, etc.

example1: when we press the image of the group, we select all the cities and appear in the right column. example2: when we press Roma (it's my name capital and it's the home-icon) and Argos appear in the right column.
example3travel: when we want to travel, we press the world-icon and then a city-icon and we travel to the desired city.

Basically it is is to expand to a second column. Add icons describing each quest add city icons in groups.

005. favorites.

example: in the quest map to select favorite quests. In the right column, we must pass the mouse over a quest and select mark-blue it with the mouse. The favorites will appear in another window (now featured quest) the city from which it is, a name of the quest, if it has a cooldown and what type of quest it is (legendary, classic, challenge, etc)

0005b.organize favourites.
when putting quest in favorites, they do not have an order, therefore, when pass the mouse over mark-blue, there are some numbers (1-01) between quotes; the second number appears (01 in this case) we are placing the position in this tab, and the first number (1 in this case) is the tab we want to put it on.


005c. tab favorites
It is recommended to have several tabs to customizable;
example1: in one tab we have the legendary quests and in another the legendary seasonal quests example2: in one we have the quest where we receive more XP
example3: in one we have the quest where we receive more EP
are examples, there are no specific tabs. just the icons that can be changed, and put on each favorite tab.

The icons of each tab can be, example: an empire points, a adviser, a legendary exclamation in flames, a sheep, etc. Of course the first tab is free, 1000EP each tab

005d. tab favorites. promocion.
Also when there is an event, celesteTeam can create a tab and highlight a quest

006. Change of faction. Changing factions is very cumbersome, I don't know if it's an easy solution but maybe.... suggestion: dont need to close and log in

007. Rules. rules in game links externally.
suggestion: it should be ingame and translated. As pvp sparta

008. Five empire points.

If leveling up gives you 5 empire points it should be mentioned somewhere


009. equipments are shown two times
When an item is pressed to gear, it appears in two places. suggestion: the old one to be replaced is placed on the left, for comparison. It is more practical


010.notified.
when you complete a quest, you are notified with a glow. when you receive an email or money or EP, ect, you should also receive this notice


011. skirmish. select maps retractable . select AI retractable .


011b.skirmish. this comes out when you finish a skirmish. should the AI come out against who while playing


012. crafting.
suggestions: add a tab:


013. Store. carthago, delos and imhotep. store should appear empire points icon:


014. clean maps. This map is somewhat varied, but there are maps that are completely repeatable icons. I suggest: secondary quests like killing wolves should not be shown on the map.


It has cost to do, and explain through images. it is best to read it several times, to know what it is all about. Cheers
 
Some good suggestions here! Unfortunately, since we don't have direct access to the game's source code, making some of these changes is extremely difficult, if not outright impossible. But I will take note of some of your suggestions for the future. Thank you!
 
Civilization selection screen and quest map absolutely need some changes. Even more for new players because it's confusing.

Current civilization screen is really not best, and with every new civ. the selection becomes worse and worse. I know that currently India is the last for some time but I have feeling that we will still get China or something. I like your design @capiqua but a side navigation for civ. would be probably better, that way there also could be civ. name next to icon. Really hope team have access to change this.

As for quest map it's kinda fine until you reach lvl. 20-25, where you start getting all the quest from other civs. idk. how much the team can change but if they can't change current questmap, maybe creating new one would be better (even more for new players)? A big "PLAY" button in the middle with custom UI of starting quest.

I know that one of the big points of AoEO was traveling from city to city and selecting quest for yourself but it's really bad design, most players this day just want to press a button and select the mission to play it.
 
015.UI. Orange title (global) is colour used for everything. While it looks normal for legendary missions,
it feels strange for other missions.
In the image above the description the title: Golden Ticket (Rare), like any other mission:
015.jpg



016.UI. Pick up rewards.
For example: you complete killing X Thieves and receive the check, you have to go to city (loading)
and pick up rewards, and then do another (loading) to return to the previous city.
Suggestion: To avoid this, user should be able to receive rewards wherever you are.
016-UI-Pick-up-rewards-check.jpg



017.UI. Abandon
Every time you want to Abandon a mission, a popup appears in the missions-map window
asking you to confirm yes/no.
Suggestion: It is a simple decision that does not require verification. Therefore, remove the confirm yes/no popup.
017-Abandon.jpg



018.UI.Medals
I had some missions pending for a while, so I went to the medals windows...
it's very generic; it always shows "capital city." It's really impossible to know which mission it is and which city it's in.
I had to see wiki for guidance.
Suggestion:
-The name of the city where it takes place should be displayed.
-The name of the person offering at least the first mission in the city.
-Show all Quest Objectives (if possible)
018.jpg



019.UI.Change civ
019-UI-Change-civ.jpg

Changing civs is somewhat complex; the process should be shortened.

Current example:
Press ESC
Press Logout
Press Yes (Confirm yes/no)
Press Play (main menu)
Loading login
Press Play (on desired civ)
Loading civ



Suggestion (Eliminate unnecessary steps and automate what cannot be eliminated):

Press ESC (this window should have shortcuts for all 8 civs)
Loading login
Loading civ


020.ADVISOR.
People want to play with multiple advisor-units simultaneously without taking up 4 traditional slots.
My idea is to have at least 4 advisor-units simultaneously in one new advisor tab.

new tab:
All civs are religious, so any advisor-units can be placed in this tab and it doesn't take up a traditional slot.
This tab is a divine campfire, where materials are burned (although I would like it to be some craftable item).
The burned materials keep the advisor-units in the math. And as mentioned before, it allows the player to have up to 4 advisor units simultaneously in a game and not take up the 4 traditional slots.

Animal units related to events (mammoth-winter, babySnappie-summer, Giant deer-winter), during events it is free, but the rest of the time it is ultra expensive

A celestial campfire where the flame must never go out, otherwise the gods will punish us, with a cooldown. Perhaps the punishment is that we can only use 2 slots, or 1 slot.

And if it finally goes out, we can't use it for 4 days.

This campfire-celeste thing is a new toy tool similar to harvest materials.

The image is a mix of dismantler and advisor window:
020.jpg


021.MISC
-The cities are very similar when it comes to generic stores. There should be at least one
singular store, like Carthage, Delos, and Romecity.
Now they are copy-of-copy cities, so if they have at least singular store
or perhaps at least one "tool" like a dismantler, creta, etc., this allows them to be a bit more different.
-Economy: From what some veteran streamers and screens show, there are a lot of unused Empire points.
And related to the previous suggestion, to be unique, the shop should have at least one (or more) top legendary gear,
which should be ultra-expensive (1k or 10k Empire points or a crafting cost increase: 250, 250, 250, 500, 500, etc).
And various legendary gear.
-New mechanic-advisor.Farm. A farm that can only be built is a chess game. This allows for another farm planting mechanic (image below).
0021-granjas.jpg

-New mechanic-advisor.Farm. A farm that can only be built in four rows. This allows for another farm planting mechanic (image above).
-New mechanic-advisor.Farm. A Farm that can only be built next to a river (as a dock) (this would be rice that needs water). This allows for another farm planting mechanic.
-New mechanic-advisor. Giant deer with enormous antlers. Role Egyptian elephant.
-New mechanic-advisor. Medium-sized deer that Amazons can ride. Horse-sized deer
-New mechanic-advisor. teenKong. Great primate. rol juggernaut.
-New mechanic-advisor. babySnappie. They come out of small puddles (perhaps a farm with as model3D puddle) which is a barracks. Same role as dogs.
-New mechanic-advisor. Elephant that throws coconuts. Same role as the slinger.
-New mechanic-advisor. Small cobra snakes. Same role as dogs.
-New mechanic-advisor. Double line formation. If a player has this advisor, for example with Romans, the legionaries form a square formation of 12 units.
In programming, it would be like a "Batterim Ram" (3D model with 12 legionary units) where 12 units can be guarrisioned.
If it's in another civ, for example Celtic, it's a square formation of 12 "Long Swordsmen" units, with another civ, the same,etc.
0022-fromation.jpg

-New mechanic-advisor. Triangle formation. Similar to the previous suggestion but using the Roman Eques. And triangle formation for the Celtic Horseman.
-New mechanic-advisor. Millarium directional. That is, a wooden post similar to Millarium, but I can tell which direction the unit is facing.
This would be for missions with a caravan. A model3d could be a post with a bucket of water.
-New mechanic-advisor. Millarium can build it in Roman scout instead of "Watch post"
-New mechanic-advisor. Millarium acuátic. In programming, "fishing boats" are used and they anchor in the water like palintonon on land.
-New mechanic-advisor. ice wall (game of trones)
-New mechanic-advisor. nature wall (isle of kong)
-New mechanic-advisor. chinesee wall (Great Wall of China)