Hello again!
Even with the recent buffs to Lucky Lookout Leucon as well as the introduction of a couple of other age 1 advisors, Lucky Lookout Leucon still seems to be the weakest Advisor out of all age 1 advisors, if not all advisors completely.
As Leucon only affects a single unit (or two in the case of the Norse), and Scouts are generally considered throw-away, I feel that the numbers on Leucon could get crazy without becoming a gameplay imbalanced concern. So here are a number of potentially crazy suggestions to buff Leucon.
Suggestion 1: Scouts are now 65/70/75/80% resistant to damage. This allows Scouts to be even more throw-away then before, with them able to just run through an entire encampent to scout it while coming out at only half health, rather then dead after 2 towers like now.
Suggestion 2: Scouts regenerate 8/12/16/20 health per second. Similar to the first suggestion, making Scouts far more tanky.
Suggestion 3: Scouts explode on death, dealing 50/100/150/200% of their health in crush damage to nearby enemies. A crazy suggestion, yes - Why would Scouts explode? They aren't Petards. However, I just wanted to add in a crazy suggestion.
Suggestion 4: Scouts also have 85/90/95/100% bonus damage. Bonus damage to what? Bonus damage to EVERYTHING. Inspired by the Mythic Item April Fool's Joke.
Suggestion 5: Watch Posts and Outposts benefit from relevant buffs to the Scout - In this case, the LoS, Health, and Armor buffs. It gets really tiring seeing elites just tap on a Watch Post and instantly crushing the poor thing. What did it ever do to them?
That's basically it.
Even with the recent buffs to Lucky Lookout Leucon as well as the introduction of a couple of other age 1 advisors, Lucky Lookout Leucon still seems to be the weakest Advisor out of all age 1 advisors, if not all advisors completely.
As Leucon only affects a single unit (or two in the case of the Norse), and Scouts are generally considered throw-away, I feel that the numbers on Leucon could get crazy without becoming a gameplay imbalanced concern. So here are a number of potentially crazy suggestions to buff Leucon.
Suggestion 1: Scouts are now 65/70/75/80% resistant to damage. This allows Scouts to be even more throw-away then before, with them able to just run through an entire encampent to scout it while coming out at only half health, rather then dead after 2 towers like now.
Suggestion 2: Scouts regenerate 8/12/16/20 health per second. Similar to the first suggestion, making Scouts far more tanky.
Suggestion 3: Scouts explode on death, dealing 50/100/150/200% of their health in crush damage to nearby enemies. A crazy suggestion, yes - Why would Scouts explode? They aren't Petards. However, I just wanted to add in a crazy suggestion.
Suggestion 4: Scouts also have 85/90/95/100% bonus damage. Bonus damage to what? Bonus damage to EVERYTHING. Inspired by the Mythic Item April Fool's Joke.
Suggestion 5: Watch Posts and Outposts benefit from relevant buffs to the Scout - In this case, the LoS, Health, and Armor buffs. It gets really tiring seeing elites just tap on a Watch Post and instantly crushing the poor thing. What did it ever do to them?
That's basically it.