Suggestion of additional buffs to Lucky Lookout Leucon

Discussion in 'Suggestions' started by frogs.poison, Apr 19, 2021.

  1. frogs.poison

    frogs.poison Hippikon

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    Hello again!

    Even with the recent buffs to Lucky Lookout Leucon as well as the introduction of a couple of other age 1 advisors, Lucky Lookout Leucon still seems to be the weakest Advisor out of all age 1 advisors, if not all advisors completely.

    As Leucon only affects a single unit (or two in the case of the Norse), and Scouts are generally considered throw-away, I feel that the numbers on Leucon could get crazy without becoming a gameplay imbalanced concern. So here are a number of potentially crazy suggestions to buff Leucon.

    Suggestion 1: Scouts are now 65/70/75/80% resistant to damage. This allows Scouts to be even more throw-away then before, with them able to just run through an entire encampent to scout it while coming out at only half health, rather then dead after 2 towers like now.

    Suggestion 2: Scouts regenerate 8/12/16/20 health per second. Similar to the first suggestion, making Scouts far more tanky.

    Suggestion 3: Scouts explode on death, dealing 50/100/150/200% of their health in crush damage to nearby enemies. A crazy suggestion, yes - Why would Scouts explode? They aren't Petards. However, I just wanted to add in a crazy suggestion.

    Suggestion 4: Scouts also have 85/90/95/100% bonus damage. Bonus damage to what? Bonus damage to EVERYTHING. Inspired by the Mythic Item April Fool's Joke.

    Suggestion 5: Watch Posts and Outposts benefit from relevant buffs to the Scout - In this case, the LoS, Health, and Armor buffs. It gets really tiring seeing elites just tap on a Watch Post and instantly crushing the poor thing. What did it ever do to them?

    That's basically it.
     
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  3. Aaron

    Aaron Berserker

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    I would rather have "You can now train scouts from your stable."
     
  4. frogs.poison

    frogs.poison Hippikon

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    That wouldn't be enough to make Lucky Lookout Leucon strong. While Scouts can be extremely tanky, they aren't the tankiest unit, and their damage is absolutely pathetic. Even if they benefited from the Stable's factory tech. It would also be a bit worse for Celts, who doesn't get stables till A3, and useless for Romans, who don't have a stables at all. So you could instead just use the Scout consumable for 1 scout every 3 minutes.

    So since you wouldn't be making a Scout Army, it would instead be better to make scouts capable of surviving a bit of absent-mindedness instead via Lucky Lookout Leucon.
     
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