As of writing this post, it has been two years since the last non-event grind for a legendary item was released, the Ashoka's Golden Gorget. While the Overflowing Fruit Basket and Extremely Tasty Carrot were released in July as part of the Tarsos rework, they are not a grind that is outside one region, so they do not keep long term players chasing for new loot. Thus, I suggest doing some changes to first help new players catch up with the old, then throw in a legendary item in the celeste drop table every three months or so, which would provide a chase worth the grind that would keep more dedicated players excited for treasure chests. For example, my legendary quick build watch post or mounted noose pole suggestions could have a drop rate 2.5x lower than Lens of Menes, and I would still gladly grind for these items, as they are very niche items, but they still provide a fun alternative to existing meta choices, which does not significantly harm new players out of clearing quests. This post also includes suggestions for epic and legendary clubs, but uncommon/rare clubs are not included.
Addressing missing newer player essentials
Before suggesting new legendary items, I would like to suggest revitalizing the loot tables with gear aimed more at new players. Currently if using level 40 chests as their main source of gear, new players are locked out of two types of gear for arguably a very crucial aspect of the game - LoS Gear, and Scout Specials.
Initially, one of the reasons that six legendaries in the loot table were made moes exclusive, besides them being legendary variants of pre-40 items, was that they were clogging up the loot table. Now, with the introduction of weights for specific gear drop rates, this is no longer an issue, as the weight of these six items could simply be made lower because of how these items are usually only used on one unit per civilization. I think at this point, removing these items from moes and making them part of the celeste pool again would be fine, letting players earn LoS gear through legendary quests again, and also providing a somewhat new item people can grind for by simply questing and opening up legendary chests. In exchange, the icon would resemble the pre-moes version for the items in the legendary loot table, but any current items with the blue moes icon would retain it, providing a collectors item. Moes already received a substantial buff in profitability with the release of the dismantler letting players dismantle epic gear from moes for large sums of materials, so Moes will still remain a very profitable and rewarding coin sink. In exchange, I think less desirable items should receive stat buffs.
Cuirass of Ashoka is the least listed item on the Global Marketplace (excluding roman toga, as proper logs for that are not kept), and Leucon's Armor has often been the highest value legendary not originally part of moes because of this. Thus, I suggest making it a more appealing choice at least for ranged medium armor siege, and even potentially useful for other units.
Cuirass of Ashoka buff:
Damage: +30.2%
Infantry Armor: +25.37%
Cavalry Armor: +25.37%
Pierce Armor: +25.37%
While Jupiter's Lightning Arrows is popular and a great choice on Merchant Transports, it is pretty bad for anything else, especially combat. I propose this damage buff (Speed stays the same).
Jupiter's Lightning Arrows buff:
Damage: +13.41%
Move Speed: +2.61%
Adding moes gear back into the celeste pool is not all that I suggest though, as this would still leave players left out of an easily accessible scout special besides Scouts Protector. Thus, I recommend adding in the other five scout specials as epic variants, which for the most part will be 20% stronger than their level 27 rare counterparts. These scout specials will pick up where the rares left off, so the lowest level variant of these scout specials will start at level 28, and will be available from all levels throughout. Stats will be given for level 40 variants.
Spyglass (Level 40 stats):
Epic Scout Special
Available throughout levels 28-40.
Line of Sight: +59.76%
Mikey's Horse Shoes (Level 40 stats):
Epic Scout Special
Available throughout levels 28-40.
Movement Speed: +23.16%
The Forbidden Harvest (Level 40 stats):
Epic Scout Special
Available throughout levels 28-40.
Damage: +212.9%
Osiris' Bandages of the Underworld (Level 40 stats):
Epic Scout Special
Available throughout levels 28-40.
Regeneration Rate: +7.26 hp/s
Portable Watch Post (Level 40 stats):
Epic Scout Special
Available throughout levels 28-40.
Buildings Construction Speed: +265.82%
Epic Mummy Bandages has a slightly higher regeneration rate than Set's Sash, making it better for straight up engagements, but much worse at the actual scouting aspect. Epic Quick Build Watch Post also now provides general Buildings Construction Speed, so that it can make building barracks with the melee scout faster and opening more build options instead of keeping it limited for watch posts.
In addition, with how rare Divine High Vizier's Robes are now, I think letting Memphis Militia Tunic drop up to level 40 will address that gap without changing the drop rates of DHV, as a level 40 Memphis Militia Tunic has +28.7% damage, which is near the damage offered by DHV. With the removal of Classic Legendary Chests from all quests except Marion, Vest of Theseus should also have a drop rate increase more on par with Tunic of Actaeon than Tunic of the Collector.
By having Memphis Militia Tunic drop in Level 40 Chests, it solves the problem of players lacking an an affordable, close alternative for DHV, without requiring a change in DHV drop weights.
-----
New Legendary Gear Ideas
Of course, while addressing gaps in progression for new players is important, another thing that is equally as important is making sure that long-term players have a grind to look forward, even if it is a small grind. I personally can attest that I grinded hours for the King Minos Radiant Shield even during the Winter Event, because a permanent grind available year round is very alluring, and finally acquiring a piece for a unique build feels satisfying. This is why I am suggesting having a new legendary item added in the celeste chests every three months or so, as it will keep more dedicated players looking forward for new gear without requiring too much effort, although of course some of these can be used for new farmable loot bundled with the Indians release, as well. High priority suggestions are suggestions I personally favor.
High Priority:
Rapid Build Watch Post:
Legendary Scout Special
Buildings Construction Speed: 332.28%
Grip of Hades:
Legendary Scout Special
Damage: +266.2%
Neptune's Armor of the Waves
Legendary Light Armor
Health: +87%
Hephaestus' Bronze Torch
Legendary Scout Special
Health: 45%
Damage: 177.42%
Buildings Construction Speed: 138.45%
Hermes' Winged Boots
Legendary Soldiers' Gear
Cost: +21.69%
Movement Speed: +36.88%
Black Iron Glyphic Sidings
Legendary Armor Plating
Melee-Infantry Armor: +169.2%
Crush Armor: +33.3%
Odin's Blessed Axe of Thunderfury:
Legendary Great Axe
Damage: +62.9%
Movement Speed: +12%
Zeus' Lightning-Imbued Makhaira
Legendary Sword
Damage: +46%
Movement Speed: +12%
Horus' Long Spear of Flight
Legendary Heavy Spear
Damage: +62.9%
Movement Speed: +12%
Thoth's Sacred Beads
Legendary Religious Item
Cost: -18%
Sobek's Scale Studded Armor
Legendary Medium Armor
Melee-Infantry Armor: +169.87%
Melee-Cavalry Armor: +20.54%
Bonus Damage Protection: +10.78%
Lower Priority:
Unnamed Legendary Warpaints for various armor types:
Either Melee-Infantry, Melee-Cavalry, or Pierce Armor: +40%
Legendary Variants of Ra's Gem Studded Armor and proposed equivalents that switch Melee-Infantry Armor with Melee-Cavalry Armor, and the same for Melee-Cavalry with Melee-Infantry.
Arduinna's Hunting Javelin
Legendary Javelin
Damage: +20%
Ranged Bonus Damage: +40%
Maximum Range: +20%
Bast’s Lion-Hilted Khopesh
Legendary Sword
Health: +48.4%
Pierce Armor: +12.56%
Damage: +8.34%
Aries' Reinforced Headbutt:
Legendary Ram Head
Health: +87%
Of course, this list is not exhaustive, so ask other members if more ideas are necessary!
Addressing missing newer player essentials
Before suggesting new legendary items, I would like to suggest revitalizing the loot tables with gear aimed more at new players. Currently if using level 40 chests as their main source of gear, new players are locked out of two types of gear for arguably a very crucial aspect of the game - LoS Gear, and Scout Specials.
Initially, one of the reasons that six legendaries in the loot table were made moes exclusive, besides them being legendary variants of pre-40 items, was that they were clogging up the loot table. Now, with the introduction of weights for specific gear drop rates, this is no longer an issue, as the weight of these six items could simply be made lower because of how these items are usually only used on one unit per civilization. I think at this point, removing these items from moes and making them part of the celeste pool again would be fine, letting players earn LoS gear through legendary quests again, and also providing a somewhat new item people can grind for by simply questing and opening up legendary chests. In exchange, the icon would resemble the pre-moes version for the items in the legendary loot table, but any current items with the blue moes icon would retain it, providing a collectors item. Moes already received a substantial buff in profitability with the release of the dismantler letting players dismantle epic gear from moes for large sums of materials, so Moes will still remain a very profitable and rewarding coin sink. In exchange, I think less desirable items should receive stat buffs.
Cuirass of Ashoka is the least listed item on the Global Marketplace (excluding roman toga, as proper logs for that are not kept), and Leucon's Armor has often been the highest value legendary not originally part of moes because of this. Thus, I suggest making it a more appealing choice at least for ranged medium armor siege, and even potentially useful for other units.
Cuirass of Ashoka buff:
Damage: +30.2%
Infantry Armor: +25.37%
Cavalry Armor: +25.37%
Pierce Armor: +25.37%
While Jupiter's Lightning Arrows is popular and a great choice on Merchant Transports, it is pretty bad for anything else, especially combat. I propose this damage buff (Speed stays the same).
Jupiter's Lightning Arrows buff:
Damage: +13.41%
Move Speed: +2.61%
Adding moes gear back into the celeste pool is not all that I suggest though, as this would still leave players left out of an easily accessible scout special besides Scouts Protector. Thus, I recommend adding in the other five scout specials as epic variants, which for the most part will be 20% stronger than their level 27 rare counterparts. These scout specials will pick up where the rares left off, so the lowest level variant of these scout specials will start at level 28, and will be available from all levels throughout. Stats will be given for level 40 variants.
Spyglass (Level 40 stats):
Epic Scout Special
Available throughout levels 28-40.
Line of Sight: +59.76%
Mikey's Horse Shoes (Level 40 stats):
Epic Scout Special
Available throughout levels 28-40.
Movement Speed: +23.16%
The Forbidden Harvest (Level 40 stats):
Epic Scout Special
Available throughout levels 28-40.
Damage: +212.9%
Osiris' Bandages of the Underworld (Level 40 stats):
Epic Scout Special
Available throughout levels 28-40.
Regeneration Rate: +7.26 hp/s
Portable Watch Post (Level 40 stats):
Epic Scout Special
Available throughout levels 28-40.
Buildings Construction Speed: +265.82%
Epic Mummy Bandages has a slightly higher regeneration rate than Set's Sash, making it better for straight up engagements, but much worse at the actual scouting aspect. Epic Quick Build Watch Post also now provides general Buildings Construction Speed, so that it can make building barracks with the melee scout faster and opening more build options instead of keeping it limited for watch posts.
In addition, with how rare Divine High Vizier's Robes are now, I think letting Memphis Militia Tunic drop up to level 40 will address that gap without changing the drop rates of DHV, as a level 40 Memphis Militia Tunic has +28.7% damage, which is near the damage offered by DHV. With the removal of Classic Legendary Chests from all quests except Marion, Vest of Theseus should also have a drop rate increase more on par with Tunic of Actaeon than Tunic of the Collector.
By having Memphis Militia Tunic drop in Level 40 Chests, it solves the problem of players lacking an an affordable, close alternative for DHV, without requiring a change in DHV drop weights.
-----
New Legendary Gear Ideas
Of course, while addressing gaps in progression for new players is important, another thing that is equally as important is making sure that long-term players have a grind to look forward, even if it is a small grind. I personally can attest that I grinded hours for the King Minos Radiant Shield even during the Winter Event, because a permanent grind available year round is very alluring, and finally acquiring a piece for a unique build feels satisfying. This is why I am suggesting having a new legendary item added in the celeste chests every three months or so, as it will keep more dedicated players looking forward for new gear without requiring too much effort, although of course some of these can be used for new farmable loot bundled with the Indians release, as well. High priority suggestions are suggestions I personally favor.
High Priority:
Rapid Build Watch Post:
Legendary Scout Special
Buildings Construction Speed: 332.28%
Grip of Hades:
Legendary Scout Special
Damage: +266.2%
Neptune's Armor of the Waves
Legendary Light Armor
Health: +87%
Hephaestus' Bronze Torch
Legendary Scout Special
Health: 45%
Damage: 177.42%
Buildings Construction Speed: 138.45%
Hermes' Winged Boots
Legendary Soldiers' Gear
Cost: +21.69%
Movement Speed: +36.88%
Black Iron Glyphic Sidings
Legendary Armor Plating
Melee-Infantry Armor: +169.2%
Crush Armor: +33.3%
Odin's Blessed Axe of Thunderfury:
Legendary Great Axe
Damage: +62.9%
Movement Speed: +12%
Zeus' Lightning-Imbued Makhaira
Legendary Sword
Damage: +46%
Movement Speed: +12%
Horus' Long Spear of Flight
Legendary Heavy Spear
Damage: +62.9%
Movement Speed: +12%
Thoth's Sacred Beads
Legendary Religious Item
Cost: -18%
Sobek's Scale Studded Armor
Legendary Medium Armor
Melee-Infantry Armor: +169.87%
Melee-Cavalry Armor: +20.54%
Bonus Damage Protection: +10.78%
Lower Priority:
Unnamed Legendary Warpaints for various armor types:
Either Melee-Infantry, Melee-Cavalry, or Pierce Armor: +40%
Legendary Variants of Ra's Gem Studded Armor and proposed equivalents that switch Melee-Infantry Armor with Melee-Cavalry Armor, and the same for Melee-Cavalry with Melee-Infantry.
Arduinna's Hunting Javelin
Legendary Javelin
Damage: +20%
Ranged Bonus Damage: +40%
Maximum Range: +20%
Bast’s Lion-Hilted Khopesh
Legendary Sword
Health: +48.4%
Pierce Armor: +12.56%
Damage: +8.34%
Aries' Reinforced Headbutt:
Legendary Ram Head
Health: +87%
Of course, this list is not exhaustive, so ask other members if more ideas are necessary!
Last edited: