Quest Optional Triggers

Geese

Berserker
Mar 27, 2018
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Hi All,

Just a random suggestion. You know how when some quests have the optional to not train a certain unit or build towers/walls.

The optional gets triggered even if the unit was just queued or if the building hasn't been constructed yet. I know we've all fat finger trained a unit at some point, so was just curious if it's a straight forward change to make to only trigger the optional loss when the unit is actually trained and in existence or the building is actually built.

For example in Thebes, you only trigger the optional if you level to the next age, not when you press the actual button to level up.

Nothing game breaking but just felt it would be a QOL improvement.

Geese
 
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