I have no problem with these items having a large cost, but to me it's become silly when I've for example crafted 7 of the legendary version of the Hyena, the Aegean Trader's Contract, and ONE (1!) of them got BASE stat on the speed (most important stat) and ALL the others were nerfed and worse off than the rare Hyenas that I build for a material cost that is about nothing (compared to the 140k or so times 7 that I have thrown in the ocean of despair). I've sold some of them for 30-50k now with some struggle, but it is unlikelly one will get any sell for this nerfed items further ahead.
I think either the cost should be reduced MUCH because nerfed items are worth very little, FAR from the silly high material cost - or else the risk of getting a nerfed one should be greatly reduced. I know people say they will not build this item I use as example since the risk of loosing almost all is to high. Another sollution could be to make sure even nerfed versions is same or better as their rare/epic counterpart.
I think either the cost should be reduced MUCH because nerfed items are worth very little, FAR from the silly high material cost - or else the risk of getting a nerfed one should be greatly reduced. I know people say they will not build this item I use as example since the risk of loosing almost all is to high. Another sollution could be to make sure even nerfed versions is same or better as their rare/epic counterpart.