New class of consumable

Suomak

Long Swordsman
Dec 31, 2018
22
13
3
31
Hello there,

my suggest is for a new class of consumable. In general name is "Reset cooldowns" of all consumable classes.

Please, be tolerant about suggest, I haven't got exactly data regarding of frequency use consumables across the classes.

Ok let's go.

Class consumable: Number 4

Combination, function and their cooldowns of the reset cooldowns consumables.

1. Reset cooldown of first class ---> 10 minutes
2. Reset cooldown of second class ---> 10 minutes
3. Reset cooldown of third class ---> 10 minutes
4. Reset cooldown of first and second class ---> 15 minutes ?
5. Reset cooldown of first and third class ---> 15 minutes ?
6. Reset cooldown of second and third class ---> 15 minutes ?

Materials, Recipes and Crafting chool. So that it has been balanced for every crafting school and materials.

add 1. 13x Cypress wood 13x Mynoan Tools 13x Knossos Marble| Special ability: First Time of need | Infantry school
add 2. 80x Pure Gold Ingot 80x White Honey 10x Silk Cloth | Special ability: Second Time of need | Archery school
add 3. 80x Obsidian Blocks 80x Arctic Fox Furs 10x Archimedes' Tools | Special ability: Third Time of need | Calvarly school
add 4. 120x Pure Gold Ingot 120x Guayacan Planks 30x Illuminated Codexes | Special ability: Double the first Time of need | Craftsmen school
add 5. 120x Guayacan Planks 120x Obsidian Blocks 30x Philosopher's Stone | Special ability: Dlouble the second Time of need | Engineering school
add 6. 120x White Honey 120x Arctic Fox Furs 30x Flawless Diamonds | Special ability: Double the third Time of need | Religion school


Or it is good for a new Indian civilization such as Agriculture school.

I think, that it is good idea for spending materials and enjoy the most consumables.

Thank for your time and I'm open for discussion.