By PF2K on Feb 27, 2021 at 7:05 PM
  1. PF2K

    PF2K Lead Developer
    Staff Member Administrator

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    Header_-_AdvisorSet3.png
    Hey there Celeste players! This might come as a surprise to many of you, but we have a full new set of Advisors for you to collect and play with, alongside with reworks to a few existing Advisors.

    This is the final major content update before the Romans, meaning that they are super close to being released! Find more details below.

    Greeks
    ========
    Courageous_Colonel_Lycurgus.png
    King_Tisamenos.png

    Egyptians
    =========
    Camel_Rider_Userhet.png

    General_Seneb.png

    Celts
    ======
    Grand_Magistrate_Diviciacus.png
    King_Bathanatos.png
    Crafty_Farrier_Cavarus.png
    General_Acichorios.png
    Ambiorix_the_Brave.png

    Persians
    =========
    Grand_Scholar_Ormazdiyar.png
    Royal_Treasurer_Bardiya.png
    Blacksmith_Kaveh.png
    Bahram_Master_of_the_Trade.png

    Babylonians
    ============
    Lady_Davcina.png
    Berosus_the_Wise.png
    Engineer_Farzana.png
    Makru_the_Mad_Median.png

    Norse
    =======
    Senior_Architect_Audun.png
    Bear_Hunter_Torhild.png
    Grand_Chef_Bjrn.png
    Shield-Maiden_Ingrid.png

    Romans
    ========
    Supply_Line_Specialist_Servilia.png
    Lucius_Licinius_Lucullus.png
    Siege_Engineer_Vitruvius.png
    Admiral_Atilius.png

    Global Advisors (For All Civilizations)
    =================================
    Good_Shepherd_Shahriyar.png


    PF2K's Personal Note: You guys wanted unit Advisors, here you go!

    Siege_Tactician_Titus.png
    Horse_Whisperer_Lohrasb.png
    With the addition of these Advisors, we have finally reached a state of balance and consistency with Advisors' spread amongst all civilizations. Check the graphic below:

    Complete_Advisor_Lineup.png

    REWORKS
    ============
    War_Leader_Beorix.png
    • Development Team's Comment: The previous effect of Beorix did not seem very popular, so, once again, we are trying something new. Harjars will now be able to deal poison damage over time, which should hopefully bring them under the spotlight for the first time.
    Horselord_Finnulfr.png

    Development Team's Comment:
    With this advisor, Horsemen have become one of the best options for the Norse, to the point where they tend to outshine every other Norse unit thanks to their extreme mobility, population efficiency and their ability to take down buildings on their own quite effortlessly. With this change we hope to bring Horselord Finnulfr closer to the level of the other Norse options, to increase gameplay variety.


    Amunet_the_Wise.png

    Development Team's Comment:
    Priestesses of Ra have always had a relatively marginal role in the gameplay of Egyptian players, despite being very useful and versatile units. With this change, we hope to make the support of Priestesses of Ra more effective and incentivize players to experiment more with this unique Egyptian unit.

    Princess_Tahmineh.png

    Development Team's Comment:
    Princess Tahmineh was not a very popular advisor in the Silver Age, since, to fully benefit from her economical bonus, the player is required to place their market very precisely. With the addition of Coinage and Price Adjusting being granted for free, Princess Tahmineh should now be a solid pick for a Caravan-focused economy.

    Governor_Zopyrus.png

    Development Team's Comment:
    Sappers are rarely seen in the army composition of Babylonian players. One reason for that might be that having to choose between Governor Zopyrus and Cowardly Colonel Pamphilos as your Silver Age Advisor felt like you could never bring sappers to their full potential. Now you don’t have to choose anymore, as you can have both advisors to help your Sappers in combat!

    Senator_Octavius.png

    Development Team's Comment:
    Thinking about new advisors for the Romans gave us the chance to make some adjustments to the ones that were announced on a previous blog. Senator Octavius will still focus on the Auxilia Camp units, but we decided to change the damage bonus to a training time bonus, because the Romans already have plenty of advisors improving their units in combat.

    Infantry_Sergeant_Herakleides.png
    Archer_Sergeant_Timon.png

    Cavalry_Sergeant_Hermolaos.png

    Development Team's Comment: With these changes we are trying to increase the amount of viable Advisors competing with the current popular economic advisors that most players like to stick to in the Bronze Age (Chieftain Dumnorix, Savvy Merchant Zeno, King Nannus and others).

    Chieftain_Combutis.png

    Development Team's Comment: The previous cost reduction value did not seem to be impactful enough to make players consider using Chieftain Combutis very much. We are increasing his bonus by a little bit to make him more appealing.

    Commander_Vercassivellaunos.png

    Development Team's Comment: When it comes to infantry-based armies, players know very well that hardly any advisor can rival Cowardly Colonel Pamphilos in the hardest quests. We are therefore trying to increase the number of viable options by buffing some of the potential alternatives to Pamphilos.

    Chieftain_Britomartus.png

    Development Team's Comment: The bonuses Chieftain Britomartus provided for Town Centers were mainly defensive and fell a bit short when it came to kickstarting the player’s economy at the start of a quest. The additional resource savings should have a positive impact on the viability of this Advisor.

    Engineer_Ligeia.png

    Development Team's Comment: We felt like the bonus provided by Engineer Ligeia did not compare well enough to the other Silver Age advisors. The newly added cost reduction should help players who like to mix some siege units into their army. To ensure that his power level doesn't spike up too much, we dialed down his training time reduction a little bit.

    Fence_Builder_Bes.png

    Development Team's Comment: The simultaneous presence of two advisors dedicated to walls in the Bronze Age and the fact that neither option seemed very relevant, made us decide to bring their effects together to a single advisor, focused entirely on walls. Fence Builder Bes will from now on also provide the previous bonus of Engineer Cyric.

    Engineer_Cyric.png

    Development Team's Comment: With the change to Fence Builder Bes, we had to find a new effect for Engineer Cyric. Since we wanted to keep him relevant to the gameplay of Crete, we opted for a bonus on the repair rate of Villagers and Engineers.

    Castle_Builder_Sostrate.png

    Development Team's Comment: With this change we hope to allow players to be more creative with the use of defensive buildings during quests. Considering how many new options are being added and how many improvements have been made to old Advisors, we are also trying to make sure that no Advisor from the original set is left behind.

    Commander_Bolgios.png

    Development Team's Comment: See “Castle Builder Sostrate”.

    Recommended Advisor Loadouts
    =============================
    With all the new Advisors added alongside the recent reworks, you might be wondering - what are some good Advisor combinations to use?

    You're in luck! We have made two Advisor combinations for you to use for each civilization. Of course, this is not the only way to play the game and we definitely encourage you to experiment and find the best combination of Advisors and strategies that you have the most fun with, but here is some inspiration for you:

    Greek_Recommended_Loadout_1.png
    Greek_Recommended_Loadout_2.png
    Egypt_Recommended_Loadout_1.png
    Egypt_Recommended_Loadout_2.png
    Celt_Recommended_Loadout_1.png
    Celt_Recommended_Loadout_2.png
    Persia_Recommended_Loadout_1.png
    Persia_Recommended_Loadout_2.png
    Babylon_Recommended_Loadout_1.png
    Babylon_Recommended_Loadout_2.png
    Norse_Recommended_Loadout_1.png
    Norse_Recommended_Loadout_2.png
    Roman_Recommended_Loadout_1.png
    Roman_Recommended_Loadout_2.png

    Some Fun Stats!
    ===============
    Some_Fun_Stats.png
    We are impressed by the number of Really Tasty Carrots still in people's inventories!

    Where are the ROMANS?!
    ========================
    Romans_Release_Date.png
    In order to ensure that the Romans' release to the public goes as smoothly as possible, we will be rolling out the update to the public servers nearly a week before making them available to everyone, so we that we are able to identify and iron out any leftover bugs and problems.

    We are less than a month away from being able to share the Roman civilization with you all, and we cannot wait for you to get your hands on them!

    ========
    As with every new content, we will be keeping an eye on the power level of these Advisors based on the community's feedback, and will adjust them as needed. A big shoutout to gamevideo113, RekiemOne, Geese, Jenks, Kire and TradeMeMore for helping us with these Advisors!

    We've tried our best to make sure that this content release is as bug-free as possible. But we are only human and there is always a chance for us to make mistakes. If you spot any errors or bugs with these Advisors, please report it on our DISCORD BUG REPORT SECTION or the BUG REPORT FORUM here.

    Important note:
    You do NOT need to loot the reworked Advisors again. All of the mentioned changes will be applied to Advisors automatically.

    Important note 2: The NEW Advisors are also added to the previous loot tables. You can find them pretty much everywhere!

    Important note 3:
    When you log into your civilizations after the patch is live, Governor Zopyrus will be unequipped and you will have to equip him again. But don't worry, you won't be losing any of your existing Advisors!

    What do you think about the mentioned changes? What other Advisor(s) would you like to see changed, and in which way? What is your opinion about reworks towards certain Gear types? Let us know in the comments below!

    All current and future content will stay 100% free and accessible to everyone.

    ========
    Thank you so much for reading, and we will see you all next time!

    Project Celeste Development Team

    ========
    Missed the Roman Civilization's announcement? Find out about it HERE.

    Project Celeste is completely free and always will be. However, we gladly accept donations for our overhead costs, which are larger than we have budgeted. If you want to support us, you can do so HERE.

    Read every Romans related blog HERE.

    Tell your friends! Join our Discord HERE.
    ========
     
    #1 PF2K, Feb 27, 2021 at 7:05 PM
    Last edited: Feb 27, 2021
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Comments

Discussion in 'News' started by PF2K, Feb 27, 2021.

    1. Andy P XIII

      Andy P XIII Moderator
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    2. frogs.poison

      frogs.poison Immortal

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      Unless it was changed recently, Lord Eochaid neither provides a gold reduction nor a training time reduction in those. I have tested and found out to my disappointment that he does nothing.

      The only cost reduction Advisors that worked in the Conquest/Defense quests are Amunet, as mentioned, as well as Socrates, and only for the research.
       
      Slyrevick likes this.
    3. frogs.poison

      frogs.poison Immortal

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      Yes, new Amunet is no longer "Extremely strong in these fairly niche quests" and is now "Extremely strong almost all of the time".

      However, I feel that it will have a detrimental impact to players attempting the City Conquests quests as Egypt, since she was just so strong, and Egypt units for that quest are so weak.
       
    4. Slyrevick

      Slyrevick Immortal

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      Yep,

      At first, I was also quite disapointed but as for me, it looks like the "broken" advantage from
      Amunet was just psycholigical as i didn't suffer that much to complete city conquest with another advisor.
       
    5. gamevideo113

      gamevideo113 Champion

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      I can confirm that Lord Eochaid isn't working in those quests. I'll report the bug and see if it can be looked into
       
    6. ByFstugan

      ByFstugan Immortal

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      LMCG? What's that? :)
       
    7. Slyrevick

      Slyrevick Immortal

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      Nice work :)

      These "Some Fun Stats!" intrigues me:)

      Is there some kind of joke about "Really Tasty Carrot" :)

      How many players are registered ?
       
    8. Romaniac01

      Romaniac01 Champion

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      Very nice, thanks a lot for keeping this game up to date and interesting to play. Also the new advisors make a lot of different fun ideas.
       
      RekiemOne likes this.
    9. ByFstugan

      ByFstugan Immortal

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      I like the Bahram kind of advisor, the "IF wonder -> Bonus". I've thought about that before but never said anything, now when I see one I wanna say:
      MAKE ONE SUCH FOR EACH CIV PLZZ!!! :D
       
      Kulcsos12 likes this.
    10. frogs.poison

      frogs.poison Immortal

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      I suggested a while back about having Wonder give bonuses in PvE quests to gives players a bit of "oomph" to help finish the quest, but it was shot down some of the higher powers around here. Bahram is a half-step there, but eh.
       
    11. ByFstugan

      ByFstugan Immortal

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      Well, since Wonders is of no use at all, and many games have time restrictions it would both add some use for them as well as not even potentially harm especially much. If anything I'd say it would be just another of many bonuses to all others that comes from:

      gear+gear+gear+gear+milestone+milestone+milestone+milestone+milestone+milestone+milestone+milestone+milestone+milestone+advisor+advisor+advisor+advisor

      ...so how much could really MINUS 1x advisor of the above and +1 wonder do? I mean, you also have to REMOVE one of the regular Age 4 advisors to get it, and they are generally the strongest ones.

      If anything it would need to be extra powerful due to just this and the need of putting ALOT of resourses as well as time to build to get the bonus in map.

      Your suggestion to make the wonders even without the advisors I support as an alternative to this also, anyone is fine by me - but if it is through an advisor it REALLY should be something extra.

      Another option could be to have a small bonus from the wonder in itself, and advisors that add to it.

      I strongly vote to make wonder-related bonuses a thing anyhow, in some shape or form.
       
    12. MsMuffins

      MsMuffins Champion

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      Oh the legendary meta community guide i made awhile back now, its way outdated with the amazing amount of new content celeste made xD
       
    13. Kire

      Kire Game Developer

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      Time to update it then :cool:
       
      MsMuffins likes this.
    14. Romaniac01

      Romaniac01 Champion

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      Does Beorix's poison stack?
       
    15. frogs.poison

      frogs.poison Immortal

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      I do know that the poison from the Celtic Gaesatae does NOT stack in any way, merely refreshes itself, and the poison from the Hero Unit in the City Conquest also does not stack. The fire from Norse Fortresses also does not stack.

      I would assume that it behaves just like all these other DoTs in that it doesn't stack, which would mean it's main value isn't from it's damage output (Since you would only need something like 5 Harjars and micro em to keep it up on a good number of units) but instead it's ability to "Crowd Control" enemy units - Units that suffer from a Damage over Time effect (Poison or Fire) will run around doing nothing if they are unable to immediately hit something.

      It makes the Gaesatae fairly powerful despite being an advisor unit since you can simply kite most units and armies to death using their poison - You hit the front row, run away, and then the units in the front row run around doing nothing for the 8 seconds it takes for the poison to end. Repeat until everything is dead - It's fairly fun in the City Conquest/City Defense in which you can't just make a large deathball and roll everything over, and you aren't facing huge armies either.

      Sadly, I feel that Beorix was much better in both of his previous iterations compared to the current iteration. Harjar's are more about their extreme tankiness then about their damage, and while the current iteration of Beorix basically doubles a single Harjar's damage output, it doesn't double the damage output of a Harjar army.
       
      Romaniac01 likes this.
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