Help Wanted: Learning to Boom

Discussion in 'PvE General Discussion' started by Lord Sunderland, Nov 14, 2021.

  1. Lord Sunderland

    Lord Sunderland Villager

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    Hi Everyone,


    I'm new to Age of Empires games and I am absolutely having a blast learning to play AOEO.

    I've been able to level my romans to 40 in time to snag some sweet Halloween gear and tried my hand at Legendary quests and a few rounds of PvP.

    In both cases I tend to get rolled and I'm certain this is down to me not having enough villagers producing the goods required to sustain an army.



    Are there any videos or guides I can read about how to "boom" properly?

    Should I be trying to hit Bronze Age ASAP or should I spend all the food to make more villagers?


    Kind Regards,
    Lord Sunderland
     
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  3. Wololoo

    Wololoo Champion

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    IMO the important thing is being able to immediately build a 2nd TC on finishing research to Age 2.

    If your starting resources are enough to research Age 2 + build a 2nd TC, then go to Age 2 immediately and get that 2nd TC asap. If not make some vills & gather more resources first.

    Bottom line:
    The sooner you age up and add additional TC's the faster you can make more villagers.
     
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  4. frogs.poison

    frogs.poison Immortal

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    PvE boom revolves almost entirely around Caravans - in PvE, Caravan's gold generation means that it's far more efficient to generate gold with Caravans and then buy food/wood/stone then to have Villagers acquire those same resources. This is why King Nannus is rated so highly, because you can build more markets far faster and get up caravans far faster.

    Using the current Event quests - On Risk and Lava, you'll want to both immediately make your 2nd TC and send scout/vil to where you plan to put your market, then make markets and start making Caravans. Sell your leftover starting stone and buy food/wood as you need to make caravans, and have your villagers either gathering food/wood or building more markets/houses. Once you have ~30 caravans you can have your villagers start exclusively building since at that point you have enough gold generation to buy additional food/wood until you hit ~80-100 caravans - MAke sure to make a good number of troops too

    When you've hit A4, have most of your research done and your starting to hit pop-cap via army, you can start deleting caravan/villagers - I generally finish up my maps with 0 caravans and just a handful of villagers, and then 190 or so pop worth of Army, and I generally drop down to ~30-40 caravans when pushing through the enemy's base.

    Mileage may vary depending on skill and setup - On harder maps you may need a larger number of constant caravans due to constantly having to churn out new units.

    PvP is a steady acquisition of villagers - Generally you'll want 4-5 villagers on food/wood/gold and a few on stone before you age up, and then you make a 2nd town center. Once you start to run out of "safe" gold deposits you'll make a Market and start training Caravans. Additionally, you'll want to make Docks for fishing ASAP if it's applicable to your map (One of the area's in which experienced players have advantage over newer players, is that you know right off the bat where to get fish at). Always be training new villagers until you hit between 80-100 vil/caravan mark, then replace them if/as you get raided.
     
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  5. Lord Sunderland

    Lord Sunderland Villager

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    Thanks Wololoo and frogs.poson, I will keep these tips in mind!
     
  6. hollowiagg

    hollowiagg Spearman

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    For the legendary quests, generally you want to constantly build villagers and caravans (workers) until they're well over half your population cap., then splurge on upgrades and attacking units ("boom") until population cap., then delete workers down to desired pop. for a final max. So yes, you want to hit Age 2 to build a market/TC as soon as possible, but the build order depends on what starting resources and tech. are. I usually hike worker pop. up to 120-140, spawn attacking units up to 200 cap., delete worker pop. back down to 50-60, then max cap. again.

    For the Halloween quests, we start with an ample amount of resources. I believe Bring Out Your Dead is the only one where we start below Age 2, in which the first action I take is to upgrade to Age 2 on that particular quest. Except for the aforementioned one and Paint the Town Dead, my general build order (note there will be some variation between civilizations) order is:

    Norse, Greek, and Celtic:
    Queue first 5 initial villagers to build one or two markets, TC near trees, then harvest wood. Continuously spawn and rally 10-16 vills. out of first TC to berries, redirect some (4-6) to harvest huntables/build storehouse if available. Pull 1-2 villager off berries to build wall/towers. Out of first market, spawn one caravan and queue Age 2 market upgrades. Exchange gold for resources as needed to get said upgrades as well as those for storehouse and walls. Continuously spawn and rally workers out of second TC to harvest wood. Rally the the next 5-10 villagers out of first TC to harvest stone deposits, then rally the remaining spawned villagers from this TC to gold or wood. Continue exchanging gold for resources to continue queueing workers to desired pop. Build another market(s) when you have an ample queue in your markets and TCs. Queue one or two villagers off wood to build housing until maxed. Upgrade to Age 3 as resources become available, queue storehouse upgrades as they become available (don't queue any upgrades for resources that you are not harvesting, obviously). Build farms after berries/huntables are exhausted (I usually end up with 20-30, depending on how food intensive my attacking units). Once desired worker cap. is queued on your TCs and markets (I sometimes end up with 40 in queue, not good), pull 10-20 villagers off wood and queue them to build 3-4 Blacksmiths, any other buildings that upgrade attack units, and your attack unit buildings themselves, usually 10-30. Queue upgrades as soon as resources will allow. Then "boom".

    Egyptians:
    Generally the same except I will spawn priestesses to empower each market and active TC (5 usually). Use your villagers on wood to build temples to advance ages. Move priestesses to empower attacking unit buildings once worker cap. reached.

    Some pointers:
    -Use hotkeys. Putting your TCs, markets/docks, upgrade buildings, and Attacking Unit Buildings on their own hotkeys helps a lot in letting you queue units up without excessive camera movement.
    -Build the second TC near stone/berries simultaneously next to wood if possible.
    -Keep building storehouses near treeline as needed to cut down on running time for your villagers. This also helps you spread out upgrades.
    -Minimize your queue times by spreading out upgrades across buildings. For instance, queueing 4 storehouse upgrades simultaneously across 4 storehouses instead of queueing all of them on one. Or advancing to Age 2 in one TC and upgrading villagers in another instead of queuing them all on the same TC.
    -Villagers on wood are generally the pool you pull from to build walls, towers, and help with any early harassment in general.
    -Use house walls, towers, fortresses, and spawn units from your first attacking unit building to ward off early harassment until you can boom your main army
    -My build order generally avoids some of this, but you don't want to overbuild and have idle productions buildings that you can't queue units out of for lack of resources. That's lost harvesting and queueing time. Like building multiple markets at the start and forgoing the TC and having no wood to queue up caravans.
    -150g is the carrying trade capacity for caravans, any distance travelled once trade capacity is reached is wasted. If you don't already know the optimal place to build your market, Display Trade Preview hotkey under Building Construction Hotkeys can help a lot with this. I have this key bound to the same one as the market.

    I don't know if this is optimal, but it's good enough at least with a partner to beat all of the Halloween quests and many other Leg. quests. There have been other posts on this topic if you do a general search.
     
    #5 hollowiagg, Nov 16, 2021 at 7:49 AM
    Last edited: Nov 17, 2021
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